Solved, handwritten
T
test test2
@test test2
Posts
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render2d:
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oh, how to include Core library?
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onRender:
Result:
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try { var method = Gui.class.getDeclaredMethod("drawGradientRect"); method.setAccessible(true); method.invoke(Gui.class, 10, 10, 10 + 50, 10 + 50, Color.RED.getRGB(), Color.BLUE.getRGB()); } catch (ex) { ex.printStackTrace(); }
What's wrong here?
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Introduction
Target HUD by 'ignore it' v0.1.2SS:
Type 1:
Novoline@WTF:
Eternity:
Astolfo leaked:
Pros:
- Health bar animation
- Rounded rect background
- Custom rainbow color
- Beautiful Target huds
- There are x and y settings
Minuses:
- Corners are rounded, but pixelated
Download:
v0.1.2:
https://paste.ccbluex.net/cdcb5d64c
v0.1.3:
https://paste.ccbluex.net/03c54dd0d -
How to draw a gradient rect?
Gui.drawGradientRect is 'protected'
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help please. text goes nowhere
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var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts"); var x = 100; var y = 100; Fonts.font40.drawString("test", x + 35 + 25, 100 + 25, -1);
Code not full
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Sorry, i'm stupid. x and y does not exists
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var target; var GL11 = Java.type("org.lwjgl.opengl.GL11"); var Gui = Java.type("net.minecraft.client.gui.Gui"); var Color = Java.type("java.awt.Color"); var KillAura = Java.type("net.ccbluex.liquidbounce.features.module.modules.combat.KillAura"); var LiquidBounce = Java.type("net.ccbluex.liquidbounce.LiquidBounce"); var EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer"); script.registerModule({ name: "secret", category: "Render", description: "secret" }, function (module) { module.on("render2D", function(e) { if ((LiquidBounce.moduleManager.getModule(KillAura.class)).target != null && (LiquidBounce.moduleManager.getModule(KillAura.class)).target instanceof EntityPlayer) { target = (LiquidBounce.moduleManager.getModule(KillAura.class)).target; GL11.glPushMatrix(); mc.getTextureManager().bindTexture(target.getLocationSkin()); GL11.glColor4f(1, 1, 1, 1); Gui.drawScaledCustomSizeModalRect(x + 6, y + 6, 8, 8, 8, 8, 35, 35, 64, 64); GL11.glPopMatrix(); } }); });
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mc.getTextureManager().bindTexture(target.getLocationSkin()); GL11.glColor4f(1, 1, 1, 1); Gui.drawScaledCustomSizeModalRect(x + 6, y + 6, 8, 8, 8, 8, 35, 35, 64, 64);
After that, the stackoverflow error appears
How to draw a gradient rect
How to draw a gradient rect
How to draw a gradient rect
How to draw a gradient rect
How to draw a gradient rect
TargetHUD by 'ignore it' 0.1.2 | 0.1.3
How to draw a gradient rect
drawString wrong xy value
drawString wrong xy value
drawScaledCustomSizeModalRect isn't working
drawScaledCustomSizeModalRect isn't working
drawScaledCustomSizeModalRect isn't working