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    Unsolved rotationAngleX not returning angle of given player instance

    ScriptAPI
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    • FaaatPotato
      FaaatPotato last edited by FaaatPotato

      context:

      I've recently posted this script in which I messed with the players model and the different rotation angles which I built into an animation. However the script seems to apply angles of one players model to another. Hence the animation is broken.

      //function to retrive the MainModel to access rotationAngle... and do rendering
      function getMainModel(entity) {
         return mc.getRenderManager().getEntityRenderObject(entity).getMainModel()
      }
      

      fast forward to today

      I sat down and again tried to fix the issue. I've noticed that this in Multiplayer

      Chat.print(getMainModel(mc.thePlayer).bipedRightArm.rotateAngleX)
      

      doesn't even return the given instances' bipedRightArm.rotateAngleX rather some angle of another player. However, in Singleplayer it seems to work, probably because theres just one player, me.

      showcase:
      rotation singleplayer – 00:00
      — FaaatPotato

      rotation multiplayer – 00:00
      — FaaatPotato

      In Singleplayer a drastic change in the angle is noticable while hitting. However in Multiplayer this can't be said at all times.

      Does anybody know how to fix this/know another method to retrieve the rigtht angle? Or more importantly explain this behaviour?

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