在梦里
Koitoyuu
Posts
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@Gabriel 依旧死号 因为NCPNoSlow在Motion Post的时候发送了C08
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if (mc.thePlayer.hurtTime > 0) { Fly flight = (Fly) LiquidBounce.moduleManager.getModule(Fly.class); flight.setState(true); }
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@449062594 idk 至少我在两个anticheat测试服中都没有回弹
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spartan没有noslow检测
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thx
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@r-i-s-e
thanks
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中文: 首先把Custom Cape模块抄到你的Custom LiquidBounce并注册.
English: First copy the Custom Cape module into your Custom LiquidBounce and register.import net.ccbluex.liquidbounce.features.module.Module; import net.ccbluex.liquidbounce.features.module.ModuleCategory; import net.ccbluex.liquidbounce.features.module.ModuleInfo; import net.ccbluex.liquidbounce.value.ListValue; /** * @author koitoyuu */ @ModuleInfo(name = "CustomCape",fakeName = "Custom Cape",array = false,description = "",category = ModuleCategory.RENDER) public class CustomCape extends Module { public final ListValue cape = new ListValue("Cape",new String[] {"Cape1","Cape2"},"Cape1"); }
中文: 然后找到MixinNetworkPlayerInfo并映射locationCape;
English: Then find MixinNetworkPlayerInfo and map locationCape.@Shadow private ResourceLocation locationCape;
中文: 最后Mixin注入getLocationCape
English: Finally Mixin injects getLocationCape/** * @author koitoyuu */ @Inject(method = "getLocationCape", cancellable = true, at = @At("HEAD")) public void injectCustomCape(CallbackInfoReturnable<ResourceLocation> cir) { CustomCape customCape = (CustomCape) LiquidBounce.moduleManager.getModule(CustomCape.class); if (customCape.getState()) { if (gameProfile.getId().equals(Minecraft.getMinecraft().getSession().getProfile().getId())) { ResourceLocation resourceLocation = new ResourceLocation("liquidbounce/capes/"+customCape.cape.get()+".png"); cir.setReturnValue(resourceLocation); cir.cancel(); } } }
别忘记在assets.minecraft.liquidbounce.capes放入cape文件
Don't forget to put cape file in assets.minecraft.liquidbounce.capes -
@larissa >3
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中文: 首先在liquidbounce_at.cfg的第二行添加
English: First add in the second line of liquidbounce_at.cfgpublic net.minecraft.client.Minecraft field_71470_ab # debugFPS
中文: 然后复制下面的码字并注册
English: Then copy the code word below and registerpackage master.koitoyuu.modules.misc import master.koitoyuu.utils.MathUtils import net.ccbluex.liquidbounce.event.EventTarget import net.ccbluex.liquidbounce.event.UpdateEvent import net.ccbluex.liquidbounce.features.module.Module import net.ccbluex.liquidbounce.features.module.ModuleCategory import net.ccbluex.liquidbounce.features.module.ModuleInfo import net.ccbluex.liquidbounce.utils.misc.RandomUtils import net.ccbluex.liquidbounce.value.IntegerValue import net.minecraft.client.Minecraft @ModuleInfo(name = "FakeFPS", description = "", category = ModuleCategory.MISC) class FakeFPS : Module() { private val maxFps:IntegerValue = object : IntegerValue("MaxFPS",1000,30,3000) { override fun onChanged(oldValue: Int, newValue: Int) { if (minFps.get() > newValue) set(minFps.get()) } } private val minFps:IntegerValue = object : IntegerValue("MinFPS",900,30,3000) { override fun onChanged(oldValue: Int, newValue: Int) { if (maxFps.get() < newValue) set(maxFps.get()) } } private var minecraftFPS = 0 private var fps = 0 fun getFakeFPS(): Int { if (minecraftFPS != Minecraft.debugFPS) { fps = RandomUtils.nextInt(minFps.get(),maxFps.get()) minecraftFPS = Minecraft.debugFPS } return fps } }
中文:最后在MixinMinecraft中映射debugFps并重写getDebugFPS
English: Finally map debugFps in MixinMinecraft and overwrite getDebugFPS@Shadow public static int debugFPS; /** * @author koitoyuu */ @Overwrite public static int getDebugFPS() { FakeFPS fakeFPS = (FakeFPS) LiquidBounce.moduleManager.getModule(FakeFPS.class); if (fakeFPS.getState()) { return fakeFPS.getFakeFPS(); } return debugFPS; }
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very sexy
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@hacked-clients-minecraft Netease Minecraft identity information outside of China is not supported
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不得不支持了 喜欢这个项目能坚持下去
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Very Cute
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@koitoyuu fixed lagback bug >3
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@commandblock2 Secrets make women more women.
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@shadowofmarsh you have go to mc.163.com download netease minecraft box,after download 花雨庭 client
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@larissa yeah, but they won't copy this beautiful code
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This is real.
别忘了在LiquidBounce.kt中添加
eventManager.registerListener(HuaYuTingFlyHelp())HuaYuTingFly.java
package net.ccbluex.liquidbounce.features.module.modules.movement; import net.ccbluex.liquidbounce.event.EventTarget; import net.ccbluex.liquidbounce.event.UpdateEvent; import net.ccbluex.liquidbounce.features.module.Module; import net.ccbluex.liquidbounce.features.module.ModuleCategory; import net.ccbluex.liquidbounce.features.module.ModuleInfo; import net.ccbluex.liquidbounce.features.special.HuaYuTingFlyHelp; import net.ccbluex.liquidbounce.utils.MovementUtils; import net.ccbluex.liquidbounce.value.FloatValue; @ModuleInfo(name = "HuaYuTingFly",description = "",category = ModuleCategory.MOVEMENT) public class HuaYuTingVanillaFly extends Module { private final FloatValue speed = new FloatValue("Speed",1f,0.1f,5f); @Override public void onEnable() { HuaYuTingFlyHelp.flyEnabled = true; HuaYuTingFlyHelp.x = mc.thePlayer.posX; HuaYuTingFlyHelp.y = mc.thePlayer.posY; HuaYuTingFlyHelp.z = mc.thePlayer.posZ; } @EventTarget public void onUpdate(UpdateEvent event) { final float vanillaSpeed = speed.get(); mc.thePlayer.capabilities.isFlying = false; mc.thePlayer.motionY = 0; mc.thePlayer.motionX = 0; mc.thePlayer.motionZ = 0; if (mc.gameSettings.keyBindJump.isKeyDown()) mc.thePlayer.motionY += vanillaSpeed; if (mc.gameSettings.keyBindSneak.isKeyDown()) mc.thePlayer.motionY -= vanillaSpeed; MovementUtils.strafe(vanillaSpeed); } }
HuaYuTingFlyHelp.java
package net.ccbluex.liquidbounce.features.special; import kotlin.jvm.JvmStatic; import net.ccbluex.liquidbounce.event.EventTarget; import net.ccbluex.liquidbounce.event.Listenable; import net.ccbluex.liquidbounce.event.PacketEvent; import net.ccbluex.liquidbounce.event.UpdateEvent; import net.ccbluex.liquidbounce.utils.MinecraftInstance; import net.minecraft.network.Packet; import net.minecraft.network.play.INetHandlerPlayServer; import net.minecraft.network.play.client.C03PacketPlayer; import java.util.ArrayList; import java.util.List; public class HuaYuTingFlyHelp extends MinecraftInstance implements Listenable { public static boolean flyEnabled = false; private final List<Packet<INetHandlerPlayServer>> packets =new ArrayList<>(); private final List<Packet<?>> c03packet = new ArrayList<>(); public static double x = 0.0; public static double y = 0.0; public static double z = 0.0; @Override public boolean handleEvents() { return true; } @EventTarget public void onPacket(PacketEvent event) { if (x + y + z == 0.0) return; final Packet<?> packet = event.getPacket(); if (packet instanceof C03PacketPlayer) { event.cancelEvent(); if (c03packet.isEmpty()) c03packet.add(packet); else sendPacketNoEvent(c03packet.get(0)); } } @EventTarget public void onUpdate(UpdateEvent event) { mc.thePlayer.setPositionAndUpdate(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ); } @JvmStatic private final void sendPacketNoEvent(Packet packet) { packets.add(packet); mc.getNetHandler().addToSendQueue(packet); } }
1.12水影杀戮只能进起床开一般写在哪里
如果我把vulcan2.6.9和aac4.2.1放在一起,那么noslow如何绕过?
如何编写一个受伤自动开启fly的功能
求一个spartan noslow
求一个spartan noslow
Custom Cape Module
Custom Cape Module
Custom Cape Module
Fake FPS Module
Fake FPS Module
Like csgo FakeBody
Netease HuaYuTing Server Infinite Vanilla Fly Code
Bounce-Killer Project
A Notification Theme like IntelliJ IDEA.
Netease HuaYuTing Server Infinite Vanilla Fly Code
Netease HuaYuTing Server Infinite Vanilla Fly Code
Netease HuaYuTing Server Infinite Vanilla Fly Code
Netease HuaYuTing Server Infinite Vanilla Fly Code
Netease HuaYuTing Server Infinite Vanilla Fly Code