Navigation

    CCBlueX Forum

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups

    BLOCKSMC ANTIVOID FLY/LONGJUMP

    Configs
    4
    5
    541
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M
      MvPReaper last edited by

      Hi is there some blocksmc antivoid that works and doesnt flag? Also If there is a working fly or a longjump that doesnt flag on blocksmc too? Specially for bedwars

      CzechHek TheHacker 2 Replies Last reply Reply Quote 0
      • CzechHek
        CzechHek @MvPReaper last edited by

        @mvpreaper AntiVoid: https://forums.ccbluex.net/topic/787/blinkfall-5-1?_=1608219927342

        BFFGOLS 1 Reply Last reply Reply Quote 0
        • TheHacker
          TheHacker @MvPReaper last edited by

          @mvpreaper You cant fly in blocksmc forever but you can longjump with 3 Liquidbounce Setting. just type the chat commands i will give you

          .timer speed 0.65
          .highjump mode vanilla
          .highjump height 1.35
          (be sure to false OnlyGlassPane)
          .longjump mode mineplex3
          (if you want to autojump just be sure to true autojump in longjump)

          AND FINAL Commands(if you want)

          .bind highjump anykey
          .bind timer anykey
          .bind longjump anykey (I prefer one key for this 3 modules)

          if you want just jump on the edge of the block you can
          .bind parkour anykey to this settings. (be sure for longjump autojump false if you will do this)

          you can fly 1-4 seconds upward but if make flags-you cannot use again in the skygames matchs even rejoin the match

          sorry my english bad.

          1 Reply Last reply Reply Quote 0
          • BFFGOLS
            BFFGOLS @CzechHek last edited by

            @czechhek its work?

            CzechHek 1 Reply Last reply Reply Quote 0
            • CzechHek
              CzechHek @BFFGOLS last edited by CzechHek

              @ilovehacker it's universal because it blinks before falling any distance, if you land it sends packets as if you really fell (on server side it looks like you went to an edge and stopped for a moment and then proceeded in falling down), if you don't land then it doesn't do anything and puts you to your original place when the "blink" started (on server side it looks like you went to an edge and stopped)

              1 Reply Last reply Reply Quote 0
              • First post
                Last post