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    [Script] Rotations Script

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    • ?
      A Former User last edited by

      [Script] Rotations Script improve your rotations on scaffold and killaura
      this:

      var scriptName = "Rotations";
      var scriptAuthor = "AbdouTechnical";
      var scriptVersion = 1.2;
      
      var C06PacketPlayerPosLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C06PacketPlayerPosLook');
      var C05PacketPlayerLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook');
      var S08PacketPlayerPosLook = Java.type("net.minecraft.network.play.server.S08PacketPlayerPosLook");
      var headRotationsModule = moduleManager.getModule("HeadRotations");
      var killAuraModule = moduleManager.getModule("KillAura");
      var scaffoldModule = moduleManager.getModule("Scaffold");
      var towerModule = moduleManager.getModule("Tower");
      var killAuraSlientRotation = killAuraModule.getValue("SilentRotation");
      
      var test = new test();
      var testClient;
      
      function test() {
      
          this.getName = function() {
              return "Rotations";
          };
      
          this.getDescription = function() {
              return headRotationsModule.getDescription();
          };
      
          this.getCategory = function() {
              return "Render";
          };
              var playeryaw;
          var hrState;
          this.onEnable = function() {
              playeryaw = null;
              hrState = headRotationsModule.getState();
          }
          this.onDisable = function() {
              playeryaw = null;
              headRotationsModule.setState(hrState);
          }
          var player = null;
          this.onUpdate = function() {
              if(!headRotationsModule.getState())
                  headRotationsModule.setState(true);
              if(player != null)
                  player = null;
          }
          this.onAttack = function(event) {
               player = event.getTargetEntity();
          }
          this.onPacket = function(event) {
              var packet = event.getPacket();
              if(scaffoldModule.getState() || towerModule.getState() || (killAuraModule.getState() && killAuraSlientRotation.get()))
              if(packet instanceof C06PacketPlayerPosLook || packet instanceof C05PacketPlayerLook || packet instanceof S08PacketPlayerPosLook){
                  playeryaw = packet.getYaw();
                  mc.thePlayer.renderYawOffset = packet.getYaw();
                  mc.thePlayer.rotationYawHead = packet.getYaw();
              }
              else if(player != null || scaffoldModule.getState() || towerModule.getState()){
                  mc.thePlayer.renderYawOffset = playeryaw;
                  mc.thePlayer.rotationYawHead = mc.thePlayer.renderYawOffset;
              }
              
          }
      }
      
      function onLoad() {
      
      };
      
      function onEnable() {
          testClient = moduleManager.registerModule(test);
      };
      
      function onDisable() {
          moduleManager.unregisterModule(testClient);
      };
      

      thanks for use my scripts or configs
      ❤

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