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    • Senk Ju

      Publish scripts on LiquidBounce's website
      • Senk Ju

      60
      1
      Votes
      60
      Posts
      3522
      Views

      Stfwissue

      @aftery You can still rename the author field if the obfuscation level is lower than the medium obfuscation level

    • Marvin

      Don't use 3rd-party sites to upload scripts
      • Marvin

      1
      3
      Votes
      1
      Posts
      1189
      Views

      No one has replied

    • Stfwissue

      LiquidBounce Scripts GitHub Repo
      • Stfwissue

      7
      1
      Votes
      7
      Posts
      300
      Views

      Stfwissue

      @maciek I had a separate script pack

      https://forums.ccbluex.net/assets/uploads/files/1647782309974-script_pack.zip

    • suicidemouse

      This topic is deleted!
      • suicidemouse

      1
      0
      Votes
      1
      Posts
      2
      Views

      No one has replied

    • CookieChinese

      [JS]TeleportAura 0.1Dev(By Mumy)
      • CookieChinese

      8
      3
      Votes
      8
      Posts
      132
      Views

      Stfwissue

      @cookiechinese take my upvote

    • S

      MarshScript v1.0
      • ShadowOfMarsh

      6
      0
      Votes
      6
      Posts
      125
      Views

      S

      @shadowofmarsh updated with matrix hop

    • M

      Need an matrix speed/bhop
      • matrixkox

      3
      0
      Votes
      3
      Posts
      63
      Views

      S

      @matrixkox i added a matrix speed to my script. its marsh script v1.1 with the matrix speed. https://forums.ccbluex.net/topic/4027/marshscript-v1-0/1

    • Joel kek

      "OnlyFriends"
      • Joel kek

      5
      0
      Votes
      5
      Posts
      142
      Views

      Persu MK

      @czechhek this script is causing some problems. its lagging the game after a while. maybe you should look over it.

    • CzechHek

      [SCRIPT BASE] Core 4.2 - Simple, yet powerful ScriptAPI base
      core script base • • CzechHek

      51
      2
      Votes
      51
      Posts
      2368
      Views

      suicidemouse

      @czechhek said in [SCRIPT BASE] Core 4.2 - Simple, yet powerful ScriptAPI base:

      added the RAT re-added the bloatware
    • minecraft333

      Verus Bypass Script
      • minecraft333

      58
      0
      Votes
      58
      Posts
      1345
      Views

      suicidemouse

      @plumer-man I know

    • Maciek

      Give me all script
      • Maciek

      5
      0
      Votes
      5
      Posts
      125
      Views

      suicidemouse

      @maciek
      https://forums.ccbluex.net/assets/uploads/files/1647782309974-script_pack.zip
      a script pack which someone else made a long while ago

    • 23 hours

      epik ncp fly $$$
      • 23 hours

      70
      0
      Votes
      70
      Posts
      1094
      Views

      suicidemouse

      the slime block - piston bug only works on updated ncp.

    • L

      AAC5 Crit (truely)
      • laotong

      5
      2
      Votes
      5
      Posts
      182
      Views

      suicidemouse

      @laotong

      var scriptName = "AAC5Criticals"; var scriptVersion = 1.0; var scriptAuthor = "laotong"; var AAC5Criticals = new AAC5Criticals(); var C04PacketPlayerPosition = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition"); function AAC5Criticals() { this.getName = function () { return "AAC5Criticals"; }; this.getDescription = function () { return ""; }; this.getCategory = function () { return "Combat"; }; this.onAttack = function (e) { mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.0625, mc.thePlayer.posZ, false)); mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.09858, mc.thePlayer.posZ, false)); mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.04114514, mc.thePlayer.posZ, false)); mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.025, mc.thePlayer.posZ, false)); }; } function onEnable() { moduleManager.registerModule(AAC5Criticals); }; function onDisable() { moduleManager.unregisterModule(AAC5Criticals); };
    • As丶One

      [Tutorial]How to debug your scripts in IntelliJ IDEA
      • As丶One

      5
      2
      Votes
      5
      Posts
      199
      Views

      C

      Intellij idea Ultimate only

    • lol_ I_know_that_you_see_this

      NoRender deobf
      • lol_ I_know_that_you_see_this

      25
      5
      Votes
      25
      Posts
      325
      Views

      suicidemouse

      @lol_-i_know_that_you_see_this said in NoRender deobf:

      for (var i in mc['theWorld']['loadedEntityList']) {

      for (var i in mc.theWorld.loadedEntityList) {

    • CookieChinese

      CookieSpeed1.6(bypass AAC5,Verus,NCP)
      • CookieChinese

      8
      2
      Votes
      8
      Posts
      322
      Views

      Stfwissue

      @sigmeme It's okay

    • yLetzter

      Check if Player Exists
      • yLetzter

      2
      0
      Votes
      2
      Posts
      36
      Views

      CzechHek

      @yletzter
      This is one way you could do it.

      function isLoaded(name) { for each (var entity in mc.theWorld.playerEntities) if (entity.getName() == name) return true }
    • Stfwissue

      [useless] HealthSpoof (Changes your health client-side)
      • Stfwissue

      6
      0
      Votes
      6
      Posts
      112
      Views

      Stfwissue

      @funnycatmemes works in aac 5?

    • Lellex

      Can someone deobf AACBoostOBF script please?
      • Lellex

      33
      0
      Votes
      33
      Posts
      310
      Views

      Stfwissue

      @as丶one Lmao

    • L

      A Crit In HuaYuTing (2022430 test)
      • laotong

      1
      1
      Votes
      1
      Posts
      77
      Views

      No one has replied

    • undefined


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