InventoryManager 6.17



  • Introduction

    InventoryManager is a better replacement for ChestAura, ChestStealer, InventoryCleaner, AutoArmor, Auto Weapon, Auto Pot.
    It is coded in a way that makes all its parts compatible with themselves and therefore they work more effectively than LB ones.
    It's one of the few scripts that have dynamic values system.
    It detects if you are on a lobby or if you are dead.

    Media

    CzechHek│Valid Asiansmallclawedotter│Unlisted.mp4 – 00:00
    — CzechHek

    CzechHek│Aqua Blackcrappie│Unlisted.mp4 – 01:01
    — CzechHek

    How to use

    You can see how to edit actions in the second video.
    Editing values can be done in either ClickGUI or in chat, via normal LB commands.

    You can exactly specify which item to sort, simply by writing its name (case-sensitive), but there are certain categories as well.
    Categories: Block / Blocks, Food, Ignore / Ignored
    (example: .inventorymanager sort1 Water Bucket)

    Installation

    Download Core.lib, InventoryManager.js
    Write .scripts folder into chat while using LiquidBounce and put both files in there
    Write .reload into chat

    Download

    Core: https://dyskord.cc/Core
    InventoryManager: https://raw.githubusercontent.com/CzechHek/Core/master/Scripts/InventoryManager.js

    Changelog

    Released InventoryManager 6.17 (28. 8. 2020)

    • added option to select tools when destroying blocks
    • added throw delay (before it was throwing delayed by inv delay)
    • new value system (module doesn't have to be enabled to work, small value changes)
    • ghost item check fix

    Released InventoryManager 6.16 (26. 8. 2020)

    • added check for ghost items caused by higher ping (this should fix useful items being dropped)
    • fixed @Themek said in InventoryManager 6.14: InvManager throw potions even with the option disabled? https://streamable.com/rz3t9n
    • there were some problems with Core for a few days but it has all been fixed

    Released InventoryManager 6.14 (9. 8. 2020)

    • fixed a critical bug that made InventoryManager weird af since 6.12, noone reported it

    Released InventoryManager 6.13 (5. 8. 2020)

    • added additional bad potion check to not throw bad potions when dropping trash is disabled

    Released InventoryManager 6.12 (4. 8. 2020)

    • multiple item sorting (prioritizes first, split values using "," or ";", eg. "Water Bucket, Block")
    • auto weapon (select weapons option)
    • auto pot (throw potions option, works for all kinds of potions not just healing)
    • improved clickgui values
      steal and inv delays are separated,
      min max values are now LB like,
      chest aura and auto pot share rotations and rotationslength now
    • recoded, possibly stability improvements (or maybe it got worse)
    • fixed bugs

    InventoryManager 5.8 (13. 7. 2020)

    • fixed:
    • if you started attacking someone while stealing items from chest, NoAttackDelay would keep the chest open, until you stopped attacking, now closes chest immediatelly
    • opening chests not only checking for open delay timer
    • NoAttackDelay not detecting attacks while in GUI
    • stealer taking same quality armor as you have from chests, instead of ignoring it
    • non InvOpen mode not working in certain GUIs including inventory
    • other bugs
    • improved:
    • value arrangement
    • OpenRotationLength value is now dynamic
    • non InvOpen mode now supports more GUIs
    • entire code - better distincted phases (now open, steal, drop, wear, sort), had problems before, sort of a recode

    InventoryManager 5.6 (3. 7. 2020)

    • fixed bug that prevented IM to sort, when dropping garbage was disabled (reported by @Themek )
    • improved lobby detections and added value to turn it off if it fails
    • added death detections
    • added open rotation - visual / packet / none + customizable rotation length
    • added open swing - visual / packet / none
    • mindelay now cannot be higher than maxdelay
    • now also operates when you are in Ingame Menu or in chat

    InventoryManager 5.5 (3. 7. 2020)

    • sorting is now case sensitive to avoid errors,
    • detects more lobbies (write if it misses some or if it detects wrongly on any server),
    • added close delay, no attack delay (delay after the last attack, after which it continues)


  • nice work



  • Cool. (i have to type long sentences)



  • cool 🙂



  • TODO: Finalize lobby detections, add ghost items check, add support for multiple item sorting 96e5faf8-b03c-430b-a55b-13f1e902da54-image.png

    Finished the ghost items check, now also automatically removing them. (caused by higher ping, used to drop the real item because it though that it was a duplicate).
    Experimental lobby detections now support HiveMC SG & SW.



  • Wow that is very talented Keep up the good work



  • Released InventoryManager 5.5...
    sorting is now case sensitive to avoid errors,
    detects more lobbies (write if it misses some or if it detects wrongly on any server),
    added close delay, no attack delay (delay after the last attack, after which it continues)



  • Am I doing something wrong or does your script not work when i want it to sort only? I must enable another option like "Drop Garbage" for it to work



  • @Themek Forgot about that, I tested if everything was compatible when a part is disabled and edited many things. I will fix it in the next update.



  • Released InventoryManager 5.6 (3. 7. 2020)

    • fixed bug that prevented IM to sort, when dropping garbage was disabled (reported by @Themek )
    • improved lobby detections and added value to turn it off if it fails
    • added death detections
    • added open rotation - visual / packet / none + customizable rotation length
    • added open swing - visual / packet / none
    • mindelay now cannot be higher than maxdelay
    • now also operates when you are in Ingame Menu or in chat


  • Is it possible to do more things in one slot like in slot8? If you'd have both items in your inventory it would select the first one.
    96e5faf8-b03c-430b-a55b-13f1e902da54-image.png



  • @Themek Nice idea, will try to add it.



  • Released InventoryManager 5.8 (13. 7. 2020)

    • fixed:
    • if you started attacking someone while stealing items from chest, NoAttackDelay would keep the chest open, until you stopped attacking, now closes chest immediatelly
    • opening chests not only checking for open delay timer
    • NoAttackDelay not detecting attacks while in GUI
    • stealer taking same quality armor as you have from chests, instead of ignoring it
    • non InvOpen mode not working in certain GUIs including inventory
    • other bugs
    • improved:
    • value arrangement
    • OpenRotationLength value is now dynamic
    • non InvOpen mode now supports more GUIs
    • entire code - better distincted phases (now open, steal, drop, wear, sort), had problems before, sort of a recode


  • @Themek I was finally able to do it.

    102946a4-8500-47e3-9e16-c77d0f3fc1f2-image.png



  • cool 😊



  • @CzechHek Okay, I was just suggesting this, didn't know it was this hard. Good job :axosmile:



  • Canary build of InventoryManager 6.10 was released, it includes: instant operations support, multiple items sorting (prioritizing first, for example: .inventorymanager slot8 Splash Potion, Ender Pearl [you can alternatively split it like a,b or a; b or a;b]), auto weapon, auto pot that throws all kinds of pots (has minimal health requirement setting for throwing pots that heal), recode, rotation fixes and more.

    You can download it on Core repository in canary branch, it requires latest Core 1.6.0.
    (Core 1.6 is a huge update as well also in development)

    Core: https://github.com/CzechHek/Core/blob/canary/Core.lib
    InventoryManager 6.10: https://github.com/CzechHek/Core/blob/canary/Scripts/InventoryManager.js

    I'll officially release it after further testing and bug fixing.



  • Requires Core 1.6+.
    If you already have older InventoryManager versions, you can just run LB with newest Core and it will automatically update!

    Released InventoryManager 6.12 (4. 8. 2020)

    • multiple item sorting (prioritizes first, split values using "," or ";", eg. "Water Bucket, Block")
    • auto weapon (select weapons option)
    • auto pot (throw potions option, works for all kinds of potions not just healing)
    • improved clickgui values
      steal and inv delays are separated,
      min max values are now LB like,
      chest aura and auto pot share rotations and rotationslength now
    • recoded, possibly stability improvements (or maybe it got worse)
    • fixed bugs


  • @CzechHek lmao autopotthrow become like sigma when it even throws bad potion



  • @404NotFound It drops bad potions first tho, however it will throw bad potions if dropping trash is disabled, I'll add an additional check.