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    BlockAnimation(also can make sword float)

    Kotlin/Java
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    • qwq Liulihaocai
      qwq Liulihaocai last edited by qwq Liulihaocai

      You can use freely in your custom lb xd
      by Liulihaocai (Method17)
      skid some animations from Animation-No-Cross(a custom LB)
      Code
      module

      package net.ccbluex.liquidbounce.features.module.modules.render
      
      import net.ccbluex.liquidbounce.features.module.Module
      import net.ccbluex.liquidbounce.features.module.ModuleCategory
      import net.ccbluex.liquidbounce.features.module.ModuleInfo
      import net.ccbluex.liquidbounce.value.FloatValue
      import net.ccbluex.liquidbounce.value.ListValue
      
      @ModuleInfo(name = "Animations", description = "Render sword while blocking", category = ModuleCategory.RENDER)
      class Animations : Module() {
          val presetValue = ListValue(
              "Preset", arrayOf(
                  "Akrien", "Avatar", "ETB", "Exhibition", "Push", "Reverse",
                  "Shield", "SigmaNew", "SigmaOld", "Slide", "SlideDown", "Swong", "VisionFX"
              ),
              "SlideDown"
          )
      
          var translateX = FloatValue("TranslateX", 0.0f, 0.0f, 1.5f)
          var translateY = FloatValue("TranslateY", 0.0f, 0.0f, 0.5f)
          var translateZ = FloatValue("TranslateZ", 0.0f, 0.0f, -2.0f)
          val itemPosX = FloatValue("ItemPosX", 0.56F, -1.0F, 1.0F)
          val itemPosY = FloatValue("ItemPosY", -0.52F, -1.0F, 1.0F)
          val itemPosZ = FloatValue("ItemPosZ", -0.71999997F, -1.0F, 1.0F)
          var itemScale = FloatValue("ItemScale", 0.4f, 0.0f, 2.0f)
      
          override val tag: String
              get() = presetValue.get()
      }
      

      mixin(MixinItemRenderer)

      
          private Animations animations;
      
          @Overwrite
          private void transformFirstPersonItem(float equipProgress, float swingProgress) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
              float f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
              GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
              GlStateManager.rotate(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
              GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
              doItemRenderGLScale();
          }
      
          @Overwrite
          public void renderItemInFirstPerson(float partialTicks) {
              if(animations==null){
                  animations = (Animations) LiquidBounce.moduleManager.getModule(Animations.class);
              }
      
              float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
              AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
              float f1 = abstractclientplayer.getSwingProgress(partialTicks);
              float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
              float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
              this.rotateArroundXAndY(f2, f3);
              this.setLightMapFromPlayer(abstractclientplayer);
              this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks);
              GlStateManager.enableRescaleNormal();
              GlStateManager.pushMatrix();
      
              if(this.itemToRender != null) {
                  final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class);
      
                  if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) {
                      this.renderItemMap(abstractclientplayer, f2, f, f1);
                  } else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRender.getItem() instanceof ItemSword && killAura.getBlockingStatus())) {
                      EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction();
                      switch(enumaction) {
                          case NONE:
                              this.transformFirstPersonItem(f, 0.0F);
                              break;
                          case EAT:
                          case DRINK:
                              this.performDrinking(abstractclientplayer, partialTicks);
                              this.transformFirstPersonItem(f, f1);
                              break;
                          case BLOCK:
                              if(animations.getState()){
                                  GL11.glTranslated(animations.getTranslateX().get(), animations.getTranslateY().get(), animations.getTranslateZ().get());
                                  switch (animations.getPresetValue().get()) {
                                      case "Akrien": {
                                          transformFirstPersonItem(f1, 0.0F);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "Avatar": {
                                          avatar(f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "ETB": {
                                          etb(f, f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "Exhibition": {
                                          transformFirstPersonItem(f, 0.83F);
                                          float f4 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.83F);
                                          GlStateManager.translate(-0.5F, 0.2F, 0.2F);
                                          GlStateManager.rotate(-f4 * 0.0F, 0.0F, 0.0F, 0.0F);
                                          GlStateManager.rotate(-f4 * 43.0F, 58.0F, 23.0F, 45.0F);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "Push": {
                                          push(f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "Reverse": {
                                          transformFirstPersonItem(f1, f1);
                                          doBlockTransformations();
                                          GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
                                          break;
                                      }
                                      case "Shield": {
                                          jello(f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "SigmaNew": {
                                          sigmaNew(0.2F, f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "SigmaOld": {
                                          sigmaOld(f);
                                          float var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927F);
                                          GlStateManager.rotate(-var15 * 55.0F / 2.0F, -8.0F, -0.0F, 9.0F);
                                          GlStateManager.rotate(-var15 * 45.0F, 1.0F, var15 / 2.0F, -0.0F);
                                          doBlockTransformations();
                                          GL11.glTranslated(1.2D, 0.3D, 0.5D);
                                          GL11.glTranslatef(-1.0F, mc.thePlayer.isSneaking() ? -0.1F : -0.2F, 0.2F);
                                          GlStateManager.scale(1.2F, 1.2F, 1.2F);
                                          break;
                                      }
                                      case "Slide": {
                                          slide(f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "SlideDown": {
                                          transformFirstPersonItem(0.2F, f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "Swong": {
                                          transformFirstPersonItem(f / 2.0F, 0.0F);
                                          GlStateManager.rotate(-MathHelper.sin(MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 3.1415927F) * 40.0F / 2.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F, 9.0F);
                                          GlStateManager.rotate(-MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 30.0F, 1.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "VisionFX": {
                                          continuity(f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                  }
                              }else{
                                  this.transformFirstPersonItem(f + 0.1F, f1);
                                  this.doBlockTransformations();
                                  GlStateManager.translate(-0.5F, 0.2F, 0.0F);
                              }
                              break;
                          case BOW:
                              this.transformFirstPersonItem(f, f1);
                              this.doBowTransformations(partialTicks, abstractclientplayer);
                      }
                  }else{
                      if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
                          this.doItemUsedTransformations(f1);
                      this.transformFirstPersonItem(f, f1);
                  }
                  this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
              }else if(!abstractclientplayer.isInvisible()) {
                  this.renderPlayerArm(abstractclientplayer, f, f1);
              }
      
              GlStateManager.popMatrix();
              GlStateManager.disableRescaleNormal();
              RenderHelper.disableStandardItemLighting();
          }
      
          private void doItemRenderGLTranslate(){
              if(animations.getState()) {
                  GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
              }else{
                  GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
              }
          }
      
          private void doItemRenderGLScale(){
              if(animations.getState()) {
                  GlStateManager.scale(animations.getItemScale().get(), animations.getItemScale().get(), animations.getItemScale().get());
              }else{
                  GlStateManager.scale(0.4F, 0.4F, 0.4F);
              }
          }
      
          private void sigmaOld(float f) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, f * -0.6F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              GlStateManager.rotate(0F, 0.0F, 1.0F, 0.2F);
              GlStateManager.rotate(0F, 0.2F, 0.1F, 1.0F);
              GlStateManager.rotate(0F, 1.3F, 0.1F, 0.2F);
              doItemRenderGLScale();
          }
      
          //methods in LiquidBounce b73 Animation-No-Cross
          private void avatar(float swingProgress) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, 0.0F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
              float f2 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
              GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
              GlStateManager.rotate(f2 * -20.0F, 0.0F, 0.0F, 1.0F);
              GlStateManager.rotate(f2 * -40.0F, 1.0F, 0.0F, 0.0F);
              doItemRenderGLScale();
          }
      
          private void slide(float var9) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, 0.0F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float var11 = MathHelper.sin(var9 * var9 * 3.1415927F);
              float var12 = MathHelper.sin(MathHelper.sqrt_float(var9) * 3.1415927F);
              GlStateManager.rotate(var11 * 0.0F, 0.0F, 1.0F, 0.0F);
              GlStateManager.rotate(var12 * 0.0F, 0.0F, 0.0F, 1.0F);
              GlStateManager.rotate(var12 * -40.0F, 1.0F, 0.0F, 0.0F);
              doItemRenderGLScale();
          }
      
          private void jello(float var12) {
              doItemRenderGLTranslate();
              GlStateManager.rotate(48.57F, 0.0F, 0.24F, 0.14F);
              float var13 = MathHelper.sin(var12 * var12 * 3.1415927F);
              float var14 = MathHelper.sin(MathHelper.sqrt_float(var12) * 3.1415927F);
              GlStateManager.rotate(var13 * -35.0F, 0.0F, 0.0F, 0.0F);
              GlStateManager.rotate(var14 * 0.0F, 0.0F, 0.0F, 0.0F);
              GlStateManager.rotate(var14 * 20.0F, 1.0F, 1.0F, 1.0F);
              doItemRenderGLScale();
          }
      
          private void continuity(float var10) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, 0.0F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float var12 = -MathHelper.sin(var10 * var10 * 3.1415927F);
              float var13 = MathHelper.cos(MathHelper.sqrt_float(var10) * 3.1415927F);
              float var14 = MathHelper.abs(MathHelper.sqrt_float((float) 0.1) * 3.1415927F);
              GlStateManager.rotate(var12 * var14 * 30.0F, 0.0F, 1.0F, 0.0F);
              GlStateManager.rotate(var13 * 0.0F, 0.0F, 0.0F, 1.0F);
              GlStateManager.rotate(var13 * 20.0F, 1.0F, 0.0F, 0.0F);
              doItemRenderGLScale();
          }
      
          public void sigmaNew(float var22, float var23) {
              doItemRenderGLTranslate();
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float var24 = MathHelper.sin(var23 * MathHelper.sqrt_float(var22) * 3.1415927F);
              float var25 = MathHelper.abs(MathHelper.sqrt_double(var22) * 3.1415927F);
              GlStateManager.rotate(var24 * 20.0F * var25, 0.0F, 1.0F, 1.0F);
              doItemRenderGLScale();
          }
      
          private void etb(float equipProgress, float swingProgress) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float var3 = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
              float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
              GlStateManager.rotate(var3 * -34.0F, 0.0F, 1.0F, 0.2F);
              GlStateManager.rotate(var4 * -20.7F, 0.2F, 0.1F, 1.0F);
              GlStateManager.rotate(var4 * -68.6F, 1.3F, 0.1F, 0.2F);
              doItemRenderGLScale();
          }
      
          private void push(float idc) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, (float) 0.1 * -0.6F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float var3 = MathHelper.sin(idc * idc * 3.1415927F);
              float var4 = MathHelper.sin(MathHelper.sqrt_float(idc) * 3.1415927F);
              GlStateManager.rotate(var3 * -10.0F, 1.0F, 1.0F, 1.0F);
              GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
              GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
              doItemRenderGLScale();
          }
      
      B E Rafay W WaterFlex 5 Replies Last reply Reply Quote 0
      • B
        BestNickName @qwq Liulihaocai last edited by

        @qwq-liulihaocai how ?

        1 Reply Last reply Reply Quote 0
        • E
          Ender__Flash @qwq Liulihaocai last edited by

          @qwq-liulihaocai You are best bro!

          1 Reply Last reply Reply Quote 0
          • ?
            A Former User last edited by

            yes yes thanks for animations codes

            1 Reply Last reply Reply Quote 0
            • Rafay
              Rafay @qwq Liulihaocai last edited by

              @qwq-liulihaocai and how the hell am i suppose to use this as it doesnt come in lb

              exit scammed qwq Liulihaocai 2 Replies Last reply Reply Quote 0
              • exit scammed
                exit scammed @Rafay last edited by

                @rafay i can literally do this with just notepad and command prompt

                ? 1 Reply Last reply Reply Quote 0
                • W
                  wangtian297 @qwq Liulihaocai last edited by

                  @qwq-liulihaocai This code doesn't seem to show that the object in hand is in the air

                  qwq Liulihaocai 1 Reply Last reply Reply Quote 0
                  • O
                    ohno last edited by

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                    • DreamWasFucked
                      DreamWasFucked Banned @ohno last edited by

                      @ohno 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                      • exit scammed
                        exit scammed @DreamWasFucked last edited by

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                          ohno @exit scammed last edited by

                          @asutoboki said in BlockAnimation(also can make sword float):

                          ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

                          dirt

                          DreamWasFucked exit scammed 2 Replies Last reply Reply Quote 0
                          • DreamWasFucked
                            DreamWasFucked Banned @ohno last edited by

                            @ohno said in BlockAnimation(also can make sword float):

                            dirt

                            ok

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                            • exit scammed
                              exit scammed @ohno last edited by

                              @ohno ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀air⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀dirt⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀stone

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                              • ?
                                A Former User @exit scammed last edited by

                                @asutoboki said in BlockAnimation(also can make sword float):

                                @rafay i can literally do this with just notepad and command prompt

                                notepad best IDE
                                notepad > IJ, Eclipse

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                                • exit scammed
                                  exit scammed @Guest last edited by

                                  @sigma-allah yes but what about command prompt

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                                    wangtian297 last edited by

                                    @asutoboki said in BlockAnimation(also can make sword float):

                                    yes but what about command prompt

                                    Ask, is there any size of this webpage that you can keep your items in the air without blocking

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                                    • qwq Liulihaocai
                                      qwq Liulihaocai @wangtian297 last edited by

                                      @wangtian297 move the sword render pos

                                      GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
                                      
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                                      • qwq Liulihaocai
                                        qwq Liulihaocai @wangtian297 last edited by

                                        @wangtian297 如果你是国人就说中文awa
                                        i cant understand your english 😞

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                                        • qwq Liulihaocai
                                          qwq Liulihaocai @Rafay last edited by

                                          @rafay just make a custom lb

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                                          • W
                                            wangtian297 @qwq Liulihaocai last edited by

                                            @qwq-liulihaocai said in BlockAnimation(also can make sword float):

                                            i cant understand your english 😞

                                            额,我是国人,不过你确定你给的码子是可以让拿在手中的物品浮在空中的?

                                            qwq Liulihaocai 1 Reply Last reply Reply Quote 0
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