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    main menu like in Flux b30 for LiquidBounce

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    • U
      UserLiquidBounce last edited by

      I need an animated Flux B30 main menu or a regular photo for the background.

      SugarAFK 1 Reply Last reply Reply Quote 0
      • skiddermaster412
        skiddermaster412 Banned last edited by

        👍‌‌‌‌‌‌‌‌‌‌

        1 Reply Last reply Reply Quote 0
        • ?
          A Former User last edited by

          https://forums.ccbluex.net/topic/1699/shader-two-backgroundshader-share/16

          flux background here
          now make a main menu

          U 1 Reply Last reply Reply Quote 0
          • U
            UserLiquidBounce @Guest last edited by

            @chocopiexd good!

            1 Reply Last reply Reply Quote 0
            • SugarAFK
              SugarAFK @UserLiquidBounce last edited by

              uniform float iTime;
              uniform vec2 iMouse;
              uniform vec2 iResolution;
              
              
              void main(void){
              
                  vec2 uv = -1.0 + 2.0*gl_FragCoord.xy / iResolution.xy;
                  uv.x *=  iResolution.x / iResolution.y;
                  vec2 ms = (iMouse.xy / iResolution.xy);
              
                  // background
                  vec3 color = vec3(0.9 + 0.1*uv.y);
              
                  // bubbles
                  for( int i=0; i<40; i++ )
                  {
                      // bubble seeds
                      float pha =      sin(float(i)*546.13+1.0)*0.5 + 0.5;
                      float siz = pow( sin(float(i)*651.74+5.0)*0.5 + 0.5, 4.0 );
                      float pox =      sin(float(i)*321.55+4.1) * iResolution.x / iResolution.y;
              
                      // buble size, position and color
                      float rad = 0.2 + 0.5*siz;
                      vec2  pos = vec2( pox, -1.0-rad + (2.0+2.0*rad)*mod(pha+0.1*iTime*(0.1+0.1*siz),1.0));
                      float distToMs = length(pos - ms);
                      pos *= length(pos - (ms * 1.5-0.5));
                      float dis = length( uv - pos );
              
              
                      vec3  col = mix( vec3(0.1,0.2,0.8), vec3(0.1,0.4,0.8), 0.5+0.5*sin(float(i)*1.2+1.9));
                      //    col+= 8.0*smoothstep( rad*0.95, rad, dis );
              
                      // render
                      float f = length(uv-pos)/rad;
                      f = sqrt(clamp(1.0-f*f,0.0,1.0));
                      color -= col.zyx *(1.0-smoothstep( rad*0.95, rad, dis )) * f;
                  }
              
                  // vigneting
                  color *= sqrt(1.5-0.5*length(uv));
              
                  gl_FragColor = vec4(color,1.0);
              }
              
              Ali00035 1 Reply Last reply Reply Quote 0
              • Ali00035
                Ali00035 Banned @SugarAFK last edited by

                @sugarafk thats the one made by gking, right?

                SugarAFK 1 Reply Last reply Reply Quote 0
                • SugarAFK
                  SugarAFK @Ali00035 last edited by

                  @ali00035 yes)

                  Ali00035 1 Reply Last reply Reply Quote 0
                  • Ali00035
                    Ali00035 Banned @SugarAFK last edited by

                    @sugarafk ok, btw the op found the answer before, and you shouldn't repost the answers to questions that are already solved before

                    SugarAFK 1 Reply Last reply Reply Quote 0
                    • SugarAFK
                      SugarAFK @Ali00035 last edited by

                      @ali00035 ok, I don't look at the early responses.

                      Ali00035 1 Reply Last reply Reply Quote 0
                      • Ali00035
                        Ali00035 Banned @SugarAFK last edited by

                        @sugarafk Well you should

                        1 Reply Last reply Reply Quote 0
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