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    Unsolved Hello. Script not work

    ScriptAPI
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    • Its Domme
      Its Domme last edited by

      Hello. Who is not hard to help fix the script, it does not work.

      function getBaseMoveSpeed() {
          var BaseSpeed = 0.2873;
            baseSpeed *= 1.0 + 0.2 * (0.20000000298023224 + 1);
          return baseSpeed;
        }
      var stage;
      var moveSpeed;
      var lastDist;
      var name1 = "KirkaLongJump"
      var category1 = "Movement" // Movement, Misc, Combat, Fun, Player, Exploit, World, Render
      var author1 = "ItsDoome1"
      var script = registerScript({
          name: name1,
          version: "1.0.0",
          authors: [author1]
      });
      script.registerModule({
          name: name1,
          category: category1,
          description: author1
          settings: {
              Boost: Setting.integer({
                  name: "Boost",
                  default: 24,
                  min: 4,
                  max: 25
              })
          }
      }, function (module) {
      module.on("enable", function() {
      stage = 0;
      });
      module.on("move", function() {
      if (mc.thePlayer.moveForward != 0 || mc.thePlayer.moveStrafing != 0) {
      	if (stage == 0) {
      		moveSpeed = 1 + getBaseMoveSpeed() - 0.05;
      			} else {
      				mc.thePlayer.motionY = 0.42;
      				moveSpeed *= 2.13;
      				if (stage == 2) {
      				var d = 0.66 * (lastDist - getBaseMoveSpeed());
      				moveSpeed = lastDist - d;
      				} else {
      					moveSpeed = lastDist - lastDist / 159;
      				}
      			}
      			moveSpeed = Math.max(getBaseMoveSpeed(), moveSpeed)
      			mc.setMoveSpeed = moveSpeed
      			if (!mc.thePlayer.isCollidedVertically) {
      				mc.thePlayer.setY(mc.thePlayer.motionY = -1.0-4)
      				stage++;
      			} else if (stage > 0) {
      				moduleManager.getModule('KirkaLongJump').setState(false);
      			}
      		}
      	});
      module.on("update", function() {
      if (mc.thePlayer.moveForward != 0.0 || mc.thePlayer.moveStrafing != 0.0) {
      var d1 = mc.thePlayer.x - mc.thePlayer.prevPosX;
      var d2 = mc.thePlayer.z - mc.thePlayer.prevPosZ;
      lastDist = Math.sqrt(d1 * d1 + d2 * d2);
      } else {
      	moduleManager.getModule('KirkaLongJump').setState(false);
      }
      });
      });
      
      Y 1 Reply Last reply Reply Quote 0
      • Y
        Yeahuhhuh @Its Domme last edited by Yeahuhhuh

        @its-domme fix your fucking formatting. What IDE are you using? Notepad? get VS code it does the formatting for you

        function getBaseMoveSpeed() {
            var BaseSpeed = 0.2873;
              baseSpeed *= 1.0 + 0.2 * (0.20000000298023224 + 1);
            return baseSpeed;
          }
        var stage;
        var moveSpeed;
        var lastDist;
        var name1 = "KirkaLongJump"
        var category1 = "Movement" // Movement, Misc, Combat, Fun, Player, Exploit, World, Render
        var author1 = "ItsDoome1"
        var script = registerScript({
            name: name1,
            version: "1.0.0",
            authors: [author1]
        });
        script.registerModule({
            name: name1,
            category: category1,
            description: author1
            settings: {
                Boost: Setting.integer({
                    name: "Boost",
                    default: 24,
                    min: 4,
                    max: 25
                })
            }
        }, function (module) {
        module.on("enable", function() {
        stage = 0;
        });
        module.on("move", function() {
        if (mc.thePlayer.moveForward != 0 || mc.thePlayer.moveStrafing != 0) {
        	if (stage == 0) {
        		moveSpeed = 1 + getBaseMoveSpeed() - 0.05;
        			} else {
        				mc.thePlayer.motionY = 0.42;
        				moveSpeed *= 2.13;
        				if (stage == 2) {
        				var d = 0.66 * (lastDist - getBaseMoveSpeed());
        				moveSpeed = lastDist - d;
        				} else {
        					moveSpeed = lastDist - lastDist / 159;
        				}
        			}
        			moveSpeed = Math.max(getBaseMoveSpeed(), moveSpeed)
        			mc.setMoveSpeed = moveSpeed
        			if (!mc.thePlayer.isCollidedVertically) {
        				mc.thePlayer.setY(mc.thePlayer.motionY = -1.0-4)
        				stage++;
        			} else if (stage > 0) {
        				moduleManager.getModule('KirkaLongJump').setState(false);
        			}
        		}
        	});
        module.on("update", function() {
            if (mc.thePlayer.moveForward != 0.0 || mc.thePlayer.moveStrafing != 0.0) {
            var d1 = mc.thePlayer.x - mc.thePlayer.prevPosX;
            var d2 = mc.thePlayer.z - mc.thePlayer.prevPosZ;
            lastDist = Math.sqrt(d1 * d1 + d2 * d2);
            } else {
              	moduleManager.getModule('KirkaLongJump').setState(false);
           }
           });
        });
        

        there, fixed it for you, if it doesnt work anyway, i dont care
        the last few things are probably formatted wrong by me

        Ali00035 1 Reply Last reply Reply Quote 1
        • Ali00035
          Ali00035 Banned @Yeahuhhuh last edited by

          @yeahuhhuh 10 months later...

          Y 1 Reply Last reply Reply Quote 0
          • Y
            Yeahuhhuh @Ali00035 last edited by

            @ali00035 yeah, i was bored

            Ali00035 1 Reply Last reply Reply Quote 0
            • Ali00035
              Ali00035 Banned @Yeahuhhuh last edited by

              @yeahuhhuh I see now, anyways good job on fixing.

              1 Reply Last reply Reply Quote 0
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