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    AAC5 Crit (truely)

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    • L
      laotong last edited by

      		mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.0625, mc.thePlayer.posZ, false))
      		mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.09858, mc.thePlayer.posZ, false))
      		mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.04114514, mc.thePlayer.posZ, false))
      		mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.025, mc.thePlayer.posZ, false))
      
      Ali00035 suicidemouse33 2 Replies Last reply Reply Quote 1
      • Ali00035
        Ali00035 Banned @laotong last edited by

        @laotong Thanks 😄

        L 1 Reply Last reply Reply Quote 0
        • L
          laotong @Ali00035 last edited by

          @ali00035 No problem

          Ali00035 1 Reply Last reply Reply Quote 1
          • Ali00035
            Ali00035 Banned @laotong last edited by

            @laotong 😄

            1 Reply Last reply Reply Quote 0
            • suicidemouse33
              suicidemouse33 Banned @laotong last edited by suicidemouse33

              @laotong

              var scriptName = "AAC5Criticals";
              var scriptVersion = 1.0;
              var scriptAuthor = "laotong";
              
              var AAC5Criticals = new AAC5Criticals();
              
              var C04PacketPlayerPosition = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
              
              function AAC5Criticals() {
                  this.getName = function () {
              	return "AAC5Criticals";
                  };
                  this.getDescription = function () {
              	return "";
                  };
                  this.getCategory = function () {
                    return "Combat";
                  };
                  this.onAttack = function (e) {
                      mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.0625, mc.thePlayer.posZ, false));
                      mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.09858, mc.thePlayer.posZ, false));
                      mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.04114514, mc.thePlayer.posZ, false));
                      mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.025, mc.thePlayer.posZ, false));
                  };
              }
              
              function onEnable() {
                  moduleManager.registerModule(AAC5Criticals);
              };
              function onDisable() {
                  moduleManager.unregisterModule(AAC5Criticals);
              };
              
              1 Reply Last reply Reply Quote 0
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