Airsafe option in safewalk to not be activated if the block your jumping to is safe
T S last edited by
My suggestion is for the airsafe option in safewalk to only work if the block you're jumping onto is bellow the Y value of the current block you're standing on, so that if it is on the same Y level or above, it won't stop you mid air and you can move freely
You can learn ScriptAPI to do this.
CzechHek last edited by
Have you thought about how complicated would that be. If anyone would even make it functional, what if you had strafe and changed direction or smth.