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    [API Demonstrate] Packet_Var

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    • Y
      ybyyby_ awa last edited by

      For the convenience of script developers, I use the self-made "website capture" script to automatically obtain the script API( https://scriptapi.liquidbounce.net/minecraft/network/Packet.html )And add the specification. Now publish it here
      You can easily add it to your script or lib to implement functions
      I hope you like it

      Packet_Var.js by yby360

      My Script Collection Library
      https://github.com/Hirohiko360/LiquidBounceScripts
      If you want to experience the LiquidBounceScripts under test, you can try the Testjs library
      https://github.com/Hirohiko360/LiquidBounceScripts-MyTestScripts
      If you want to get the latest LiquidBounceScripts project and the experience of fast update, you can try to visit
      https://github.com/Hirohiko360/LiquidBounceScripts-TestScaffold
      Maybe you can give me a star to reward my development?

      CzechHek 1 Reply Last reply Reply Quote 0
      • CzechHek
        CzechHek @ybyyby_ awa last edited by

        @ybyyby_-awa https://github.com/CzechHek/Core/blob/4255a6989e33e0b53fb4237b526c28275b5baf1b/Core.lib#L689

        Y 1 Reply Last reply Reply Quote 1
        • Y
          ybyyby_ awa @CzechHek last edited by

          @CzechHek I used core.lib in some scripts, which is easy to use and can save me time, but it is not compatible with some scripts, so if I want to use it in incompatible scripts, I need to rewrite the whole script, so I simply extracted all the packages lol

          1 Reply Last reply Reply Quote 0
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