JartexNetwork's Bed/Skywars Config. (Possibly undetectable)
⬤ The following config includes: KillAura, Antibot, Scaffold, Tower, NoFall, AutoClicker and Fly settings. Now includes NoSlow, Target and Criticals.
IdkWhoMe's NoFall ( https://forum.ccbluex.net/thread.php?id=3209#p20560 )
Random/cancername's Matrix Glide Script (http://www.mediafire.com/file/rbjqam644wyhh14/MatrixGlide.js/file)
CzechHek's AntiBot Script (https://github.com/CzechHek/Core/blob/master/Scripts/MatrixAntiBot.js)
⬤ Warning: The Fly setting of course gets flagged but only after 1-2 seconds. You can only toggle Fly when you are bridging and you are really close to the next base or something, or generally when you are close to something and that something has a relatively "big" gap. You just enable it after jumping and then you disable it as quick as you can so as not to cause any setbacks or fall down. But if you try the Fly mode too many times + sets you back to your old position, it will most likely not work, it's like a cooldown for it I could say.
⬤ 7/12/2020: 1. Increased KillAura's MaxCPS + MinCPS as the previous one was actually undetectable with the AutoClicker's settings below. 2. Increased KillAura's Range by a bit. 3. Added Velocity. 4. Added the settings AIO so as not to waste time while getting them one by one. ⬤ 7/17/2020: 1. Decreased KillAura's MaxCPS + MinCPS values by 1 as it was becoming detectable. 2. Decreased KillAura's Range as it was detectable. 3. Decreased Scaffold's Placing Delay + disabled SafeWalk because every block it'd place, you'd be sort of having a "lagback" with the "Pre" PlaceTiming option. 4. Ability to sprint + jump undetectably (Downwards/Diagonally EXCLUDED) thanks to the script ValueBinder. 5. Increased SpeedModifier value by a bit. ⬤ 8/2/2020: 1. Added AutoFindBlock. (In case you can't switch to blocks or you're in a hurry to use Scaffold, this script will detect any block you have. Applied to 9 slots) ⬤ 8/7/2020: 1. Removed Scaffold, replaced with Eagle instead. (Bind the module with the key you bound Scaffold) ⬤ 8/9/2020: 1. Re-added Scaffold and added new settings. `(CUSTOM LIQUIDBOUNCE REQUIRED. Tested on: Jartex/PikaNetwork, trees.ac, eu.loyisa.cn, test.matrix.rip)` ⬤ 8/19/2020: 1. KillAura now will only hit players without having to use AutoClicker. 2. Increased KillAura's MinCPS/MaxCPS. 3. Updated Scaffold settings. (Eagle removed, less flags than ever. 4 directions + upwards ready) 4. Removed changelog messages in the config. 5. Removed more visual options. ⬤ 8/20/2020: 1. Updated scaffold settings. 2. Increased KillAura's MinCPS/MaxCPS. ⬤ 8/21/2020: 1. Updated scaffold settings. (Forgot to change the Scaffold mode) 2. Updated KillAura's FailRate value. ⬤ 8/25/2020: 1. Removed Antibot, replaced with a script instead. 2. Updated Scaffold settings. (Ability to now use AutoBlock with whatever item you hold in your hand, thanks to CzechHek's script, you can now disable AutoFindBlock. OPTIONAL) 3. Tiny Scaffold setting update. (8/26/2020 1:42 AM) ⬤ 8/26/2020: 1. Updated Velocity settings. 2. Updated Scaffold settings. ⬤ 8/27/2020: 1. Added NoSlow. 2. Updated KillAura settings. ⬤ 8/30/2020: 1. Updated Scaffold settings. 2. Updated KillAura settings. ⬤ 9/1/2020: 1. Updated Scaffold settings. (Too much usage of the Scaffold module led to speed flags so I set it at a value which won't detect) ⬤ 9/5/2020: 1. Fixed NoSlow flags. (Forgot to include Packet > false) ⬤ 9/11/2020: 1. Replaced NoFall script with a new one. 2. Added Tower instead of including it. ⬤ 9/20/2020: 1. Removed scripts as a NEW Custom LiquidBounce is made, a better updated version of the previous one. 2. Updated Tower settings. 3. Scaffold modes renaming. ⬤ 9/23/2020: 1. Improved KillAura settings. 2. Added a new option in NoSlow. 3. Removed ValueBinder since it doesn't really work anymore. 4. Decreased KillAura's range because insta-kicks would occur. (2:30 PM) 5. Enabled an option in KillAura. 6. AutoBlock names renamed since there's a updated version of Custom LiquidBounce. 7. Improved KillAura settings. ⬤ 9/24/2020: 1. Improved KillAura settings. 2. Removed custom LiquidBounce from the Requirements list because it's finally merged with the original LiquidBounce. ⬤ 12/8/2020: 1. Improved Scaffold settings. 2. Improved ChestStealer settings. 3. Added Criticals. (4:24 PM) 4. Improved Tower settings. (4:24 PM) 5. Improved KillAura settings. (4:24 PM) ⬤ 12/11/2020: 1. Improved ChestStealer settings. 2. Improved Scaffold settings. ⬤ 12/21/2020: 1. Improved KillAura/Tower settings. ⬤ 12/24/2020: 1. Improved KillAura settings. ⬤ 12/30/2020: 1. Improved Scaffold/Tower settings. ⬤ 1/8/2021: 1. Improved Scaffold settings.
⬤ Instructions on how to use Matrix Glide:
NOTE: You must have a few ladders on your slots before doing this.
- You go Y blocks up, depending on the place you want to glide to.
- Enable MatrixGlide.
- Reach the destination and before you land, place ladders at somewhere where you can.
⬤ New way to FLY | Instructions:
NOTE: This works because Jartex/PikaNetwork has disabled some velocity checks.
- Buy TNT + Blocks.
In case velocity cannot reach that far
.velocity mode smoothreverse
.velocity smoothreversestrength 0.6(Maximum speed you can go)
- Profit! Now you are able to fly to your opponent's island or to a generator island (Diamonds/Emeralds)
NOTE: If you want to jump vertically instead of horizontally, see below.
Tested all vertical values, choose values from 0 to 1.9, that's the maximum height you can go.
Tip: To "bypass" Matrix's onehit KillAura checks, go to Options > Controls> Sensitivity > 50% or 45%. You can go just a bit higher or lower, but that amount is the most recommended. If you have a gaming mouse, even better, adjust your DPI if you feel uncomfortable with the game's sensitivity.
⬤ AIO Settings:
Target Dead false NoSlow BlockForwardMultiplier 0.56 NoSlow BlockStrafeMultiplier 0.56 NoSlow ConsumeForwardMultiplier 0.56 NoSlow ConsumeStrafeMultiplier 0.56 NoSlow BowForwardMultiplier 0.56 NoSlow BowStrafeMultiplier 0.56 NoSlow Packet false NoSlow Soulsand false NoSlow LiquidPush true Velocity Mode Simple Velocity Horizontal 0 Velocity Vertical 0 AutoClicker MinCPS 8 AutoClicker MaxCPS 10 AutoClicker Right true AutoClicker Left true AutoClicker Jitter false Scaffold Mode Normal Scaffold MaxDelay 54 Scaffold MinDelay 54 Scaffold PlaceableDelay true Scaffold AutoBlock Switch Scaffold Sprint false Scaffold Swing true Scaffold Search true Scaffold Downwards false Scaffold PlaceTiming Pre Scaffold Eagle Normal Scaffold ExpandLength 1 Scaffold RotationMode Static Scaffold RotationStrafe false Scaffold KeepRotation true Scaffold SilentRotation true Scaffold xzRange 0.1 Scaffold yRange 0.8 Scaffold SearchAccuracy 8 Scaffold MaxTurnSpeed 90 Scaffold MinTurnSpeed 30 Scaffold StaticPitchOffSet 80.4 Scaffold StaticYawOffset 45 Scaffold KeepRotationLength 0 Scaffold Zitter true Scaffold ZitterMode Teleport Scaffold ZitterSpeed 0.14 Scaffold ZitterStrength 0 Scaffold SpeedModifier 1 Scaffold Timer 1.025 Scaffold Slow false Scaffold SameY false Scaffold SafeWalk true Scaffold AirSafe true Tower Mode Jump Tower AutoBlock true Tower StayAutoBlock true Tower Swing true Tower StopWhenBlockAbove true Tower Rotations true Tower KeepRotation true Tower OnJump true Tower PlaceTiming Pre Tower Timer 1.025 Tower JumpMotion 0.38 Tower JumpDelay 0 Tower ConstantMotion 0.42 Tower ConstantMotionJumpGround 1.0 Tower TeleportHeight 1.0 Tower TeleportDelay 0 Tower TeleportGround false Tower TeleportNoMotion false Criticals Mode LowJump Criticals Delay 0 Criticals HurtTime 10 KillAura MaxCPS 16 KillAura MinCPS 15 KillAura HurtTime 10 KillAura Range 3.5 KillAura ThroughWallsRange 2 KillAura RangeSprintReducement 0 KillAura Priority Direction KillAura TargetMode Switch KillAura Swing true KillAura KeepSprint true KillAura AutoBlock off KillAura InteractAutoBlock false KillAura BlockRate 40 KillAura RayCast false KillAura RayCastIgnored false KillAura LivingRayCast false KillAura AAC false KillAura MaxTurnSpeed 30 KillAura MinTurnSpeed 15 KillAura SilentRotation true KillAura Strafe Silent KillAura RandomCenter true KillAura Outborder false KillAura FOV 180.0 KillAura Predict false KillAura MaxPredictSize 1 KillAura MinPredictSize 1 KillAura FailRate 0 KillAura FakeSwing false KillAura NoInvAttack false KillAura NoInvDelay 0 KillAura LimitedMultiTargets 0 KillAura Mark false KillAura FakeSharp false Fly Mode Hypixel Fly Hypixel-Boost true Fly Hypixel-BoostDelay 350 Fly Hypixel-BoostTimer 1.5 ChestStealer MaxDelay 50 ChestStealer MinDelay 50 ChestStealer DelayOnFirst false ChestStealer TakeRandomized true ChestStealer OnlyItems false ChestStealer NoCompass true ChestStealer AutoClose true ChestStealer AutoCloseMaxDelay 0 ChestStealer AutoCloseMinDelay 0 ChestStealer CloseOnFull true chat &7[&41/8/2021&7] chat &fThis config is made by &4mems.
For lazy people, click here.
XxcoolboyxX last edited by
nice not bad
Made today a video to demonstrate how this config bypasses JartexNetwork's anticheats.
Deleted the video + updated the settings, feel free to dive in!
Updated the settings once again, this time with another script and another "surprising" bypass, Scaffold related.
CzechHek last edited by
Cool, someone actually uses ValueBinder
VisionFX last edited by
@mems scaffold speedmodifier 1.
@VisionFX What are the advantages a user would have if they set it to 1? Will test it right now.
EDIT: Detectable, even at 0.2, I'm going to set it to 0.1 since it's a bit faster than 0
EDIT x2: 0.15 works too, undetectable, faster, i guess. If i find out it's detectable, i will have it to 0.1
Added AutoFindBlock script.
LolMC last edited by
Removed Scaffold, replaced with Eagle for now until they fix a wrongfully piece of code on the Scaffold's module.
Re-added Scaffold. Requires a Custom LiquidBounce.
@mems i going to update this old liquidbounce (?)
this is the newest one you sent me, @IdkWhoMe
Scaffold + KillAura updates ladies and gentlemen, enjoy.
EDIT: Renamed the title of the topic because this now also applies to Skywars.
Scaffold + KillAura updates x2, enjoy.
Updated once again scaffold settings and the file.
EDIT: Updated KillAura settings.
New script, MatrixGlide. An alternative to flying + pretty useful if you want to glide somewhere (bedwars/skywars islands for example)
EDIT: If you use it too many times it will flag pretty quick.