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    KillAura Mark like Sigma5

    Kotlin/Java
    10
    16
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    • qwq Liulihaocai
      qwq Liulihaocai last edited by qwq Liulihaocai

      modify killaura.kt
      works in b72 idk it work or not in b73

      //add variables
      private var markEntity: EntityLivingBase? = null
      private val markTimer=MSTimer()
      //add this in private fun attackEntity(entity: EntityLivingBase)
      markEntity=entity
      //rewrite onRender3d
          @EventTarget
          fun onRender3D(event: Render3DEvent) {
              if (cancelRun) {
                  target = null
                  currentTarget = null
                  hitable = false
                  stopBlocking()
              }
              if (currentTarget != null && attackTimer.hasTimePassed(attackDelay) &&
                  currentTarget!!.hurtTime <= hurtTimeValue.get()) {
                  clicks++
                  attackTimer.reset()
                  attackDelay = TimeUtils.randomClickDelay(minCPS.get(), maxCPS.get())
              }
      
              if (markValue.get() && markEntity!=null){
                  if(markTimer.hasTimePassed(500) || markEntity!!.isDead){
                      markEntity=null
                      return
                  }
                  //can mark
                  val drawTime = (System.currentTimeMillis() % 2000).toInt()
                  val drawMode=drawTime>1000
                  var drawPercent=drawTime/1000F
                  //true when goes up
                  if(!drawMode){
                      drawPercent=1-drawPercent
                  }else{
                      drawPercent-=1
                  }
                  val points = mutableListOf<Vec3>()
                  val bb=markEntity!!.entityBoundingBox
                  val radius=bb.maxX-bb.minX
                  val height=bb.maxY-bb.minY
                  val posX = markEntity!!.lastTickPosX + (markEntity!!.posX - markEntity!!.lastTickPosX) * mc.timer.renderPartialTicks
                  var posY = markEntity!!.lastTickPosY + (markEntity!!.posY - markEntity!!.lastTickPosY) * mc.timer.renderPartialTicks
                  if(drawMode){
                      posY-=0.5
                  }else{
                      posY+=0.5
                  }
                  val posZ = markEntity!!.lastTickPosZ + (markEntity!!.posZ - markEntity!!.lastTickPosZ) * mc.timer.renderPartialTicks
                  for(i in 0..360 step 7){
                      points.add(Vec3(posX - sin(i * Math.PI / 180F) * radius,posY+height*drawPercent,posZ + cos(i * Math.PI / 180F) * radius))
                  }
                  points.add(points[0])
                  //draw
                  mc.entityRenderer.disableLightmap()
                  GL11.glPushMatrix()
                  GL11.glDisable(GL11.GL_TEXTURE_2D)
                  GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
                  GL11.glEnable(GL11.GL_LINE_SMOOTH)
                  GL11.glEnable(GL11.GL_BLEND)
                  GL11.glDisable(GL11.GL_DEPTH_TEST)
                  GL11.glBegin(GL11.GL_LINE_STRIP)
                  for(i in 0..20) {
                      var moveFace=(height/60F)*i
                      if(drawMode){
                          moveFace=-moveFace
                      }
                      val firstPoint=points[0]
                      GL11.glVertex3d(
                          firstPoint.xCoord - mc.renderManager.viewerPosX, firstPoint.yCoord - moveFace - mc.renderManager.viewerPosY,
                          firstPoint.zCoord - mc.renderManager.viewerPosZ
                      )
                      GL11.glColor4f(1F, 1F, 1F, 0.7F*(i/20F))
                      for (vec3 in points) {
                          GL11.glVertex3d(
                              vec3.xCoord - mc.renderManager.viewerPosX, vec3.yCoord - moveFace - mc.renderManager.viewerPosY,
                              vec3.zCoord - mc.renderManager.viewerPosZ
                          )
                      }
                      GL11.glColor4f(0F,0F,0F,0F)
                  }
                  GL11.glEnd()
                  GL11.glEnable(GL11.GL_DEPTH_TEST)
                  GL11.glDisable(GL11.GL_LINE_SMOOTH)
                  GL11.glDisable(GL11.GL_BLEND)
                  GL11.glEnable(GL11.GL_TEXTURE_2D)
                  GL11.glPopMatrix()
              }
          }
      

      pic:
      QQ截图20210404100843.png

      B skiddermaster412 I 3 Replies Last reply Reply Quote 2
      • Thereallo
        Thereallo last edited by

        How to locate the killaura file?

        Femboy 1 Reply Last reply Reply Quote 0
        • Femboy
          Femboy @Thereallo last edited by

          @thereallo /locate

          1 Reply Last reply Reply Quote 0
          • B
            BestNickName @qwq Liulihaocai last edited by

            @qwq-liulihaocai give your discord

            qwq Liulihaocai 1 Reply Last reply Reply Quote 0
            • qwq Liulihaocai
              qwq Liulihaocai @BestNickName last edited by qwq Liulihaocai

              @bestnickname i dont have discord,i only have qq 3320607236

              M 1 Reply Last reply Reply Quote 0
              • M
                mems Moderator @qwq Liulihaocai last edited by mems

                For people who want that mark thing, here:

                /*
                 * LiquidBounce Hacked Client
                 * A free open source mixin-based injection hacked client for Minecraft using Minecraft Forge.
                 * https://github.com/CCBlueX/LiquidBounce/
                 */
                package net.ccbluex.liquidbounce.features.module.modules.combat
                
                import net.ccbluex.liquidbounce.LiquidBounce
                import net.ccbluex.liquidbounce.api.MinecraftVersion
                import net.ccbluex.liquidbounce.api.enums.EnumFacingType
                import net.ccbluex.liquidbounce.api.enums.WEnumHand
                import net.ccbluex.liquidbounce.api.minecraft.client.entity.IEntity
                import net.ccbluex.liquidbounce.api.minecraft.client.entity.IEntityLivingBase
                import net.ccbluex.liquidbounce.api.minecraft.network.play.client.ICPacketPlayerDigging
                import net.ccbluex.liquidbounce.api.minecraft.network.play.client.ICPacketUseEntity
                import net.ccbluex.liquidbounce.api.minecraft.potion.PotionType
                import net.ccbluex.liquidbounce.api.minecraft.util.WBlockPos
                import net.ccbluex.liquidbounce.api.minecraft.util.WVec3
                import net.ccbluex.liquidbounce.api.minecraft.world.IWorldSettings
                import net.ccbluex.liquidbounce.event.*
                import net.ccbluex.liquidbounce.features.module.Module
                import net.ccbluex.liquidbounce.features.module.ModuleCategory
                import net.ccbluex.liquidbounce.features.module.ModuleInfo
                import net.ccbluex.liquidbounce.features.module.modules.misc.AntiBot
                import net.ccbluex.liquidbounce.features.module.modules.misc.Teams
                import net.ccbluex.liquidbounce.features.module.modules.player.Blink
                import net.ccbluex.liquidbounce.features.module.modules.render.FreeCam
                import net.ccbluex.liquidbounce.injection.backend.Backend
                import net.ccbluex.liquidbounce.utils.*
                import net.ccbluex.liquidbounce.utils.extensions.getDistanceToEntityBox
                import net.ccbluex.liquidbounce.utils.extensions.isAnimal
                import net.ccbluex.liquidbounce.utils.extensions.isClientFriend
                import net.ccbluex.liquidbounce.utils.extensions.isMob
                import net.ccbluex.liquidbounce.utils.misc.RandomUtils
                import net.ccbluex.liquidbounce.utils.render.RenderUtils
                import net.ccbluex.liquidbounce.utils.timer.MSTimer
                import net.ccbluex.liquidbounce.utils.timer.TimeUtils
                import net.ccbluex.liquidbounce.value.BoolValue
                import net.ccbluex.liquidbounce.value.FloatValue
                import net.ccbluex.liquidbounce.value.IntegerValue
                import net.ccbluex.liquidbounce.value.ListValue
                import net.minecraft.client.settings.KeyBinding
                import org.lwjgl.input.Keyboard
                import java.awt.Color
                import java.util.*
                import kotlin.math.*
                
                @ModuleInfo(name = "KillAura", description = "Automatically attacks targets around you.",
                        category = ModuleCategory.COMBAT, keyBind = Keyboard.KEY_R)
                class KillAura : Module() {
                
                    /**
                     * OPTIONS
                     */
                
                    // CPS - Attack speed
                    private val maxCPS: IntegerValue = object : IntegerValue("MaxCPS", 8, 1, 20) {
                        override fun onChanged(oldValue: Int, newValue: Int) {
                            val i = minCPS.get()
                            if (i > newValue) set(i)
                
                            attackDelay = TimeUtils.randomClickDelay(minCPS.get(), this.get())
                        }
                    }
                
                    private val minCPS: IntegerValue = object : IntegerValue("MinCPS", 5, 1, 20) {
                        override fun onChanged(oldValue: Int, newValue: Int) {
                            val i = maxCPS.get()
                            if (i < newValue) set(i)
                
                            attackDelay = TimeUtils.randomClickDelay(this.get(), maxCPS.get())
                        }
                    }
                
                    private val hurtTimeValue = IntegerValue("HurtTime", 10, 0, 10)
                    private val cooldownValue = FloatValue("Cooldown", 1f, 0f, 1f)
                
                    // Range
                    private val rangeValue = FloatValue("Range", 3.7f, 1f, 8f)
                    private val throughWallsRangeValue = FloatValue("ThroughWallsRange", 3f, 0f, 8f)
                    private val rangeSprintReducementValue = FloatValue("RangeSprintReducement", 0f, 0f, 0.4f)
                
                    // Modes
                    private val priorityValue = ListValue("Priority", arrayOf("Health", "Distance", "Direction", "LivingTime"), "Distance")
                    private val targetModeValue = ListValue("TargetMode", arrayOf("Single", "Switch", "Multi"), "Switch")
                
                    // Bypass
                    private val swingValue = BoolValue("Swing", true)
                    private val keepSprintValue = BoolValue("KeepSprint", true)
                
                    // AutoBlock
                    private val autoBlockValue = ListValue("AutoBlock", arrayOf("Off", "Packet", "AfterTick"), "Packet")
                    private val interactAutoBlockValue = BoolValue("InteractAutoBlock", true)
                    private val blockRate = IntegerValue("BlockRate", 100, 1, 100)
                
                    // Raycast
                    private val raycastValue = BoolValue("RayCast", true)
                    private val raycastIgnoredValue = BoolValue("RayCastIgnored", false)
                    private val livingRaycastValue = BoolValue("LivingRayCast", true)
                
                    // Bypass
                    private val aacValue = BoolValue("AAC", false)
                
                    // Turn Speed
                    private val maxTurnSpeed: FloatValue = object : FloatValue("MaxTurnSpeed", 180f, 0f, 180f) {
                        override fun onChanged(oldValue: Float, newValue: Float) {
                            val v = minTurnSpeed.get()
                            if (v > newValue) set(v)
                        }
                    }
                
                    private val minTurnSpeed: FloatValue = object : FloatValue("MinTurnSpeed", 180f, 0f, 180f) {
                        override fun onChanged(oldValue: Float, newValue: Float) {
                            val v = maxTurnSpeed.get()
                            if (v < newValue) set(v)
                        }
                    }
                
                    private val silentRotationValue = BoolValue("SilentRotation", true)
                    private val rotationStrafeValue = ListValue("Strafe", arrayOf("Off", "Strict", "Silent"), "Off")
                    private val randomCenterValue = BoolValue("RandomCenter", true)
                    private val outborderValue = BoolValue("Outborder", false)
                    private val fovValue = FloatValue("FOV", 180f, 0f, 180f)
                
                    // Predict
                    private val predictValue = BoolValue("Predict", true)
                
                    private val maxPredictSize: FloatValue = object : FloatValue("MaxPredictSize", 1f, 0.1f, 5f) {
                        override fun onChanged(oldValue: Float, newValue: Float) {
                            val v = minPredictSize.get()
                            if (v > newValue) set(v)
                        }
                    }
                
                    private val minPredictSize: FloatValue = object : FloatValue("MinPredictSize", 1f, 0.1f, 5f) {
                        override fun onChanged(oldValue: Float, newValue: Float) {
                            val v = maxPredictSize.get()
                            if (v < newValue) set(v)
                        }
                    }
                
                    // Bypass
                    private val failRateValue = FloatValue("FailRate", 0f, 0f, 100f)
                    private val fakeSwingValue = BoolValue("FakeSwing", true)
                    private val noInventoryAttackValue = BoolValue("NoInvAttack", false)
                    private val noInventoryDelayValue = IntegerValue("NoInvDelay", 200, 0, 500)
                    private val limitedMultiTargetsValue = IntegerValue("LimitedMultiTargets", 0, 0, 50)
                
                    // Visuals
                    private val markValue = BoolValue("Mark", true)
                    private val fakeSharpValue = BoolValue("FakeSharp", true)
                
                    /**
                     * MODULE
                     */
                
                    // Target
                    var target: IEntityLivingBase? = null
                    private var currentTarget: IEntityLivingBase? = null
                    private var hitable = false
                    private val prevTargetEntities = mutableListOf<Int>()
                
                    // Attack delay
                    private val attackTimer = MSTimer()
                    private var attackDelay = 0L
                    private var clicks = 0
                
                    // Container Delay
                    private var containerOpen = -1L
                
                    // Fake block status
                    var blockingStatus = false
                
                    init {
                        cooldownValue.isSupported = Backend.REPRESENTED_BACKEND_VERSION != MinecraftVersion.MC_1_8
                    }
                
                    /**
                     * Enable kill aura module
                     */
                    override fun onEnable() {
                        mc.thePlayer ?: return
                        mc.theWorld ?: return
                
                        updateTarget()
                    }
                
                    /**
                     * Disable kill aura module
                     */
                    override fun onDisable() {
                        target = null
                        currentTarget = null
                        hitable = false
                        prevTargetEntities.clear()
                        attackTimer.reset()
                        clicks = 0
                
                        stopBlocking()
                    }
                
                    /**
                     * Motion event
                     */
                    @EventTarget
                    fun onMotion(event: MotionEvent) {
                        if (event.eventState == EventState.POST) {
                            target ?: return
                            currentTarget ?: return
                
                            // Update hitable
                            updateHitable()
                
                            // AutoBlock
                            if (autoBlockValue.get().equals("AfterTick", true) && canBlock)
                                startBlocking(currentTarget!!, hitable)
                
                            return
                        }
                
                        if (rotationStrafeValue.get().equals("Off", true))
                            update()
                    }
                
                    /**
                     * Strafe event
                     */
                    @EventTarget
                    fun onStrafe(event: StrafeEvent) {
                        if (rotationStrafeValue.get().equals("Off", true))
                            return
                
                        update()
                
                        if (currentTarget != null && RotationUtils.targetRotation != null) {
                            when (rotationStrafeValue.get().toLowerCase()) {
                                "strict" -> {
                                    val (yaw) = RotationUtils.targetRotation ?: return
                                    var strafe = event.strafe
                                    var forward = event.forward
                                    val friction = event.friction
                
                                    var f = strafe * strafe + forward * forward
                
                                    if (f >= 1.0E-4F) {
                                        f = sqrt(f)
                
                                        if (f < 1.0F)
                                            f = 1.0F
                
                                        f = friction / f
                                        strafe *= f
                                        forward *= f
                
                                        val yawSin = sin((yaw * Math.PI / 180F).toFloat())
                                        val yawCos = cos((yaw * Math.PI / 180F).toFloat())
                
                                        val player = mc.thePlayer!!
                
                                        player.motionX += strafe * yawCos - forward * yawSin
                                        player.motionZ += forward * yawCos + strafe * yawSin
                                    }
                                    event.cancelEvent()
                                }
                                "silent" -> {
                                    update()
                
                                    RotationUtils.targetRotation.applyStrafeToPlayer(event)
                                    event.cancelEvent()
                                }
                            }
                        }
                    }
                
                    fun update() {
                        if (cancelRun || (noInventoryAttackValue.get() && (classProvider.isGuiContainer(mc.currentScreen) ||
                                        System.currentTimeMillis() - containerOpen < noInventoryDelayValue.get())))
                            return
                
                        // Update target
                        updateTarget()
                
                        if (target == null) {
                            stopBlocking()
                            return
                        }
                
                        // Target
                        currentTarget = target
                
                        if (!targetModeValue.get().equals("Switch", ignoreCase = true) && isEnemy(currentTarget))
                            target = currentTarget
                    }
                
                    /**
                     * Update event
                     */
                    @EventTarget
                    fun onUpdate(event: UpdateEvent) {
                        if (cancelRun) {
                            target = null
                            currentTarget = null
                            hitable = false
                            stopBlocking()
                            return
                        }
                
                        if (noInventoryAttackValue.get() && (classProvider.isGuiContainer(mc.currentScreen) ||
                                        System.currentTimeMillis() - containerOpen < noInventoryDelayValue.get())) {
                            target = null
                            currentTarget = null
                            hitable = false
                            if (classProvider.isGuiContainer(mc.currentScreen)) containerOpen = System.currentTimeMillis()
                            return
                        }
                
                        if (target != null && currentTarget != null && (Backend.MINECRAFT_VERSION_MINOR == 8 || mc.thePlayer!!.getCooledAttackStrength(0.0F) >= cooldownValue.get())) {
                            while (clicks > 0) {
                                runAttack()
                                clicks--
                            }
                        }
                    }
                
                    /**
                     * Render event
                     */
                        //add variables
                        private var markEntity: EntityLivingBase? = null
                        private val markTimer=MSTimer()
                        //add this in private fun attackEntity(entity: EntityLivingBase)
                        markEntity=entity
                    @EventTarget
                    fun onRender3D(event: Render3DEvent) {
                if (cancelRun) {
                            target = null
                            currentTarget = null
                            hitable = false
                            stopBlocking()
                        }
                        if (currentTarget != null && attackTimer.hasTimePassed(attackDelay) &&
                            currentTarget!!.hurtTime <= hurtTimeValue.get()) {
                            clicks++
                            attackTimer.reset()
                            attackDelay = TimeUtils.randomClickDelay(minCPS.get(), maxCPS.get())
                        }
                
                        if (markValue.get() && markEntity!=null){
                            if(markTimer.hasTimePassed(500) || markEntity!!.isDead){
                                markEntity=null
                                return
                            }
                            //can mark
                            val drawTime = (System.currentTimeMillis() % 2000).toInt()
                            val drawMode=drawTime>1000
                            var drawPercent=drawTime/1000F
                            //true when goes up
                            if(!drawMode){
                                drawPercent=1-drawPercent
                            }else{
                                drawPercent-=1
                            }
                            val points = mutableListOf<Vec3>()
                            val bb=markEntity!!.entityBoundingBox
                            val radius=bb.maxX-bb.minX
                            val height=bb.maxY-bb.minY
                            val posX = markEntity!!.lastTickPosX + (markEntity!!.posX - markEntity!!.lastTickPosX) * mc.timer.renderPartialTicks
                            var posY = markEntity!!.lastTickPosY + (markEntity!!.posY - markEntity!!.lastTickPosY) * mc.timer.renderPartialTicks
                            if(drawMode){
                                posY-=0.5
                            }else{
                                posY+=0.5
                            }
                            val posZ = markEntity!!.lastTickPosZ + (markEntity!!.posZ - markEntity!!.lastTickPosZ) * mc.timer.renderPartialTicks
                            for(i in 0..360 step 7){
                                points.add(Vec3(posX - sin(i * Math.PI / 180F) * radius,posY+height*drawPercent,posZ + cos(i * Math.PI / 180F) * radius))
                            }
                            points.add(points[0])
                            //draw
                            mc.entityRenderer.disableLightmap()
                            GL11.glPushMatrix()
                            GL11.glDisable(GL11.GL_TEXTURE_2D)
                            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
                            GL11.glEnable(GL11.GL_LINE_SMOOTH)
                            GL11.glEnable(GL11.GL_BLEND)
                            GL11.glDisable(GL11.GL_DEPTH_TEST)
                            GL11.glBegin(GL11.GL_LINE_STRIP)
                            for(i in 0..20) {
                                var moveFace=(height/60F)*i
                                if(drawMode){
                                    moveFace=-moveFace
                                }
                                val firstPoint=points[0]
                                GL11.glVertex3d(
                                    firstPoint.xCoord - mc.renderManager.viewerPosX, firstPoint.yCoord - moveFace - mc.renderManager.viewerPosY,
                                    firstPoint.zCoord - mc.renderManager.viewerPosZ
                                )
                                GL11.glColor4f(1F, 1F, 1F, 0.7F*(i/20F))
                                for (vec3 in points) {
                                    GL11.glVertex3d(
                                        vec3.xCoord - mc.renderManager.viewerPosX, vec3.yCoord - moveFace - mc.renderManager.viewerPosY,
                                        vec3.zCoord - mc.renderManager.viewerPosZ
                                    )
                                }
                                GL11.glColor4f(0F,0F,0F,0F)
                            }
                            GL11.glEnd()
                            GL11.glEnable(GL11.GL_DEPTH_TEST)
                            GL11.glDisable(GL11.GL_LINE_SMOOTH)
                            GL11.glDisable(GL11.GL_BLEND)
                            GL11.glEnable(GL11.GL_TEXTURE_2D)
                            GL11.glPopMatrix()
                        }
                    }
                
                    /**
                     * Handle entity move
                     */
                    @EventTarget
                    fun onEntityMove(event: EntityMovementEvent) {
                        val movedEntity = event.movedEntity
                
                        if (target == null || movedEntity != currentTarget)
                            return
                
                        updateHitable()
                    }
                
                    /**
                     * Attack enemy
                     */
                    private fun runAttack() {
                        target ?: return
                        currentTarget ?: return
                        val thePlayer = mc.thePlayer ?: return
                        val theWorld = mc.theWorld ?: return
                
                        // Settings
                        val failRate = failRateValue.get()
                        val swing = swingValue.get()
                        val multi = targetModeValue.get().equals("Multi", ignoreCase = true)
                        val openInventory = aacValue.get() && classProvider.isGuiContainer(mc.currentScreen)
                        val failHit = failRate > 0 && Random().nextInt(100) <= failRate
                
                        // Close inventory when open
                        if (openInventory)
                            mc.netHandler.addToSendQueue(classProvider.createCPacketCloseWindow())
                
                        // Check is not hitable or check failrate
                
                        if (!hitable || failHit) {
                            if (swing && (fakeSwingValue.get() || failHit))
                                thePlayer.swingItem()
                        } else {
                            // Attack
                            if (!multi) {
                                attackEntity(currentTarget!!)
                            } else {
                                var targets = 0
                
                                for (entity in theWorld.loadedEntityList) {
                                    val distance = thePlayer.getDistanceToEntityBox(entity)
                
                                    if (classProvider.isEntityLivingBase(entity) && isEnemy(entity) && distance <= getRange(entity)) {
                                        attackEntity(entity.asEntityLivingBase())
                
                                        targets += 1
                
                                        if (limitedMultiTargetsValue.get() != 0 && limitedMultiTargetsValue.get() <= targets)
                                            break
                                    }
                                }
                            }
                
                            prevTargetEntities.add(if (aacValue.get()) target!!.entityId else currentTarget!!.entityId)
                
                            if (target == currentTarget)
                                target = null
                        }
                
                        // Open inventory
                        if (openInventory)
                            mc.netHandler.addToSendQueue(createOpenInventoryPacket())
                    }
                
                    /**
                     * Update current target
                     */
                    private fun updateTarget() {
                        // Reset fixed target to null
                        target = null
                
                        // Settings
                        val hurtTime = hurtTimeValue.get()
                        val fov = fovValue.get()
                        val switchMode = targetModeValue.get().equals("Switch", ignoreCase = true)
                
                        // Find possible targets
                        val targets = mutableListOf<IEntityLivingBase>()
                
                        val theWorld = mc.theWorld!!
                        val thePlayer = mc.thePlayer!!
                
                        for (entity in theWorld.loadedEntityList) {
                            if (!classProvider.isEntityLivingBase(entity) || !isEnemy(entity) || (switchMode && prevTargetEntities.contains(entity.entityId)))
                                continue
                
                            val distance = thePlayer.getDistanceToEntityBox(entity)
                            val entityFov = RotationUtils.getRotationDifference(entity)
                
                            if (distance <= maxRange && (fov == 180F || entityFov <= fov) && entity.asEntityLivingBase().hurtTime <= hurtTime)
                                targets.add(entity.asEntityLivingBase())
                        }
                
                        // Sort targets by priority
                        when (priorityValue.get().toLowerCase()) {
                            "distance" -> targets.sortBy { thePlayer.getDistanceToEntityBox(it) } // Sort by distance
                            "health" -> targets.sortBy { it.health } // Sort by health
                            "direction" -> targets.sortBy { RotationUtils.getRotationDifference(it) } // Sort by FOV
                            "livingtime" -> targets.sortBy { -it.ticksExisted } // Sort by existence
                        }
                
                        // Find best target
                        for (entity in targets) {
                            // Update rotations to current target
                            if (!updateRotations(entity)) // when failed then try another target
                                continue
                
                            // Set target to current entity
                            target = entity
                            return
                        }
                
                        // Cleanup last targets when no target found and try again
                        if (prevTargetEntities.isNotEmpty()) {
                            prevTargetEntities.clear()
                            updateTarget()
                        }
                    }
                
                    /**
                     * Check if [entity] is selected as enemy with current target options and other modules
                     */
                    private fun isEnemy(entity: IEntity?): Boolean {
                        if (classProvider.isEntityLivingBase(entity) && entity != null && (EntityUtils.targetDead || isAlive(entity.asEntityLivingBase())) && entity != mc.thePlayer) {
                            if (!EntityUtils.targetInvisible && entity.invisible)
                                return false
                
                            if (EntityUtils.targetPlayer && classProvider.isEntityPlayer(entity)) {
                                val player = entity.asEntityPlayer()
                
                                if (player.spectator || AntiBot.isBot(player))
                                    return false
                
                                if (player.isClientFriend() && !LiquidBounce.moduleManager[NoFriends::class.java].state)
                                    return false
                
                                val teams = LiquidBounce.moduleManager[Teams::class.java] as Teams
                
                                return !teams.state || !teams.isInYourTeam(entity.asEntityLivingBase())
                            }
                
                            return EntityUtils.targetMobs && entity.isMob() || EntityUtils.targetAnimals && entity.isAnimal()
                        }
                
                        return false
                    }
                
                    /**
                     * Attack [entity]
                     */
                    private fun attackEntity(entity: IEntityLivingBase) {
                        // Stop blocking
                        val thePlayer = mc.thePlayer!!
                
                        if (thePlayer.isBlocking || blockingStatus)
                            stopBlocking()
                
                        // Call attack event
                        LiquidBounce.eventManager.callEvent(AttackEvent(entity))
                
                        // Attack target
                        if (swingValue.get() && Backend.MINECRAFT_VERSION_MINOR == 8)
                            thePlayer.swingItem()
                
                        mc.netHandler.addToSendQueue(classProvider.createCPacketUseEntity(entity, ICPacketUseEntity.WAction.ATTACK))
                
                        if (swingValue.get() && Backend.MINECRAFT_VERSION_MINOR != 8)
                            thePlayer.swingItem()
                
                        if (keepSprintValue.get()) {
                            // Critical Effect
                            if (thePlayer.fallDistance > 0F && !thePlayer.onGround && !thePlayer.isOnLadder &&
                                    !thePlayer.isInWater && !thePlayer.isPotionActive(classProvider.getPotionEnum(PotionType.BLINDNESS)) && !thePlayer.isRiding)
                                thePlayer.onCriticalHit(entity)
                
                            // Enchant Effect
                            if (functions.getModifierForCreature(thePlayer.heldItem, entity.creatureAttribute) > 0F)
                                thePlayer.onEnchantmentCritical(entity)
                        } else {
                            if (mc.playerController.currentGameType != IWorldSettings.WGameType.SPECTATOR)
                                thePlayer.attackTargetEntityWithCurrentItem(entity)
                        }
                
                        // Extra critical effects
                        val criticals = LiquidBounce.moduleManager[Criticals::class.java] as Criticals
                
                        for (i in 0..2) {
                            // Critical Effect
                            if (thePlayer.fallDistance > 0F && !thePlayer.onGround && !thePlayer.isOnLadder && !thePlayer.isInWater && !thePlayer.isPotionActive(classProvider.getPotionEnum(PotionType.BLINDNESS)) && thePlayer.ridingEntity == null || criticals.state && criticals.msTimer.hasTimePassed(criticals.delayValue.get().toLong()) && !thePlayer.isInWater && !thePlayer.isInLava && !thePlayer.isInWeb)
                                thePlayer.onCriticalHit(target!!)
                
                            // Enchant Effect
                            if (functions.getModifierForCreature(thePlayer.heldItem, target!!.creatureAttribute) > 0.0f || fakeSharpValue.get())
                                thePlayer.onEnchantmentCritical(target!!)
                        }
                
                        // Start blocking after attack
                        if (autoBlockValue.get().equals("Packet", true) && (thePlayer.isBlocking || canBlock))
                            startBlocking(entity, interactAutoBlockValue.get())
                
                        @Suppress("ConstantConditionIf")
                        if (Backend.MINECRAFT_VERSION_MINOR != 8) {
                            thePlayer.resetCooldown()
                        }
                    }
                
                    /**
                     * Update killaura rotations to enemy
                     */
                    private fun updateRotations(entity: IEntity): Boolean {
                        if (maxTurnSpeed.get() <= 0F)
                            return true
                
                        var boundingBox = entity.entityBoundingBox
                
                        if (predictValue.get())
                            boundingBox = boundingBox.offset(
                                    (entity.posX - entity.prevPosX - (mc.thePlayer!!.posX - mc.thePlayer!!.prevPosX)) * RandomUtils.nextFloat(minPredictSize.get(), maxPredictSize.get()),
                                    (entity.posY - entity.prevPosY - (mc.thePlayer!!.posY - mc.thePlayer!!.prevPosY)) * RandomUtils.nextFloat(minPredictSize.get(), maxPredictSize.get()),
                                    (entity.posZ - entity.prevPosZ - (mc.thePlayer!!.posZ - mc.thePlayer!!.prevPosZ)) * RandomUtils.nextFloat(minPredictSize.get(), maxPredictSize.get())
                            )
                
                        val (_, rotation) = RotationUtils.searchCenter(
                                boundingBox,
                                outborderValue.get() && !attackTimer.hasTimePassed(attackDelay / 2),
                                randomCenterValue.get(),
                                predictValue.get(),
                                mc.thePlayer!!.getDistanceToEntityBox(entity) < throughWallsRangeValue.get(),
                                maxRange
                        ) ?: return false
                
                        val limitedRotation = RotationUtils.limitAngleChange(RotationUtils.serverRotation, rotation,
                                (Math.random() * (maxTurnSpeed.get() - minTurnSpeed.get()) + minTurnSpeed.get()).toFloat())
                
                        if (silentRotationValue.get())
                            RotationUtils.setTargetRotation(limitedRotation, if (aacValue.get()) 15 else 0)
                        else
                            limitedRotation.toPlayer(mc.thePlayer!!)
                
                        return true
                    }
                
                    /**
                     * Check if enemy is hitable with current rotations
                     */
                    private fun updateHitable() {
                        // Disable hitable check if turn speed is zero
                        if (maxTurnSpeed.get() <= 0F) {
                            hitable = true
                            return
                        }
                
                        val reach = min(maxRange.toDouble(), mc.thePlayer!!.getDistanceToEntityBox(target!!)) + 1
                
                        if (raycastValue.get()) {
                            val raycastedEntity = RaycastUtils.raycastEntity(reach, object : RaycastUtils.EntityFilter {
                                override fun canRaycast(entity: IEntity?): Boolean {
                                    return (!livingRaycastValue.get() || (classProvider.isEntityLivingBase(entity) && !classProvider.isEntityArmorStand(entity))) &&
                                            (isEnemy(entity) || raycastIgnoredValue.get() || aacValue.get() && mc.theWorld!!.getEntitiesWithinAABBExcludingEntity(entity, entity!!.entityBoundingBox).isNotEmpty())
                                }
                
                            })
                
                            if (raycastValue.get() && raycastedEntity != null && classProvider.isEntityLivingBase(raycastedEntity)
                                    && (LiquidBounce.moduleManager[NoFriends::class.java].state || !(classProvider.isEntityPlayer(raycastedEntity) && raycastedEntity.asEntityPlayer().isClientFriend())))
                                currentTarget = raycastedEntity.asEntityLivingBase()
                
                            hitable = if (maxTurnSpeed.get() > 0F) currentTarget == raycastedEntity else true
                        } else
                            hitable = RotationUtils.isFaced(currentTarget, reach)
                    }
                
                    /**
                     * Start blocking
                     */
                    private fun startBlocking(interactEntity: IEntity, interact: Boolean) {
                        if (!(blockRate.get() > 0 && Random().nextInt(100) <= blockRate.get()))
                            return
                
                        if (interact) {
                            val positionEye = mc.renderViewEntity?.getPositionEyes(1F)
                
                            val expandSize = interactEntity.collisionBorderSize.toDouble()
                            val boundingBox = interactEntity.entityBoundingBox.expand(expandSize, expandSize, expandSize)
                
                            val (yaw, pitch) = RotationUtils.targetRotation ?: Rotation(mc.thePlayer!!.rotationYaw, mc.thePlayer!!.rotationPitch)
                            val yawCos = cos(-yaw * 0.017453292F - Math.PI.toFloat())
                            val yawSin = sin(-yaw * 0.017453292F - Math.PI.toFloat())
                            val pitchCos = -cos(-pitch * 0.017453292F)
                            val pitchSin = sin(-pitch * 0.017453292F)
                            val range = min(maxRange.toDouble(), mc.thePlayer!!.getDistanceToEntityBox(interactEntity)) + 1
                            val lookAt = positionEye!!.addVector(yawSin * pitchCos * range, pitchSin * range, yawCos * pitchCos * range)
                
                            val movingObject = boundingBox.calculateIntercept(positionEye, lookAt) ?: return
                            val hitVec = movingObject.hitVec
                
                            mc.netHandler.addToSendQueue(classProvider.createCPacketUseEntity(interactEntity, WVec3(
                                    hitVec.xCoord - interactEntity.posX,
                                    hitVec.yCoord - interactEntity.posY,
                                    hitVec.zCoord - interactEntity.posZ)
                            ))
                            mc.netHandler.addToSendQueue(classProvider.createCPacketUseEntity(interactEntity, ICPacketUseEntity.WAction.INTERACT))
                        }
                
                        mc.netHandler.addToSendQueue(classProvider.createCPacketPlayerBlockPlacement(WBlockPos(-1, -1, -1),
                                255, mc.thePlayer!!.inventory.getCurrentItemInHand(), 0.0F, 0.0F, 0.0F))
                        blockingStatus = true
                    }
                
                
                    /**
                     * Stop blocking
                     */
                    private fun stopBlocking() {
                        if (blockingStatus) {
                            mc.netHandler.addToSendQueue(classProvider.createCPacketPlayerDigging(ICPacketPlayerDigging.WAction.RELEASE_USE_ITEM, WBlockPos.ORIGIN, classProvider.getEnumFacing(EnumFacingType.DOWN)))
                            blockingStatus = false
                        }
                    }
                
                    /**
                     * Check if run should be cancelled
                     */
                    private val cancelRun: Boolean
                        inline get() = mc.thePlayer!!.spectator || !isAlive(mc.thePlayer!!)
                                || LiquidBounce.moduleManager[Blink::class.java].state || LiquidBounce.moduleManager[FreeCam::class.java].state
                
                    /**
                     * Check if [entity] is alive
                     */
                    private fun isAlive(entity: IEntityLivingBase) = entity.entityAlive && entity.health > 0 ||
                            aacValue.get() && entity.hurtTime > 5
                
                    /**
                     * Check if player is able to block
                     */
                    private val canBlock: Boolean
                        inline get() = mc.thePlayer!!.heldItem != null && classProvider.isItemSword(mc.thePlayer!!.heldItem!!.item) && Backend.MINECRAFT_VERSION_MINOR == 8
                
                    /**
                     * Range
                     */
                    private val maxRange: Float
                        get() = max(rangeValue.get(), throughWallsRangeValue.get())
                
                    private fun getRange(entity: IEntity) =
                            (if (mc.thePlayer!!.getDistanceToEntityBox(entity) >= throughWallsRangeValue.get()) rangeValue.get() else throughWallsRangeValue.get()) - if (mc.thePlayer!!.sprinting) rangeSprintReducementValue.get() else 0F
                
                    /**
                     * HUD Tag
                     */
                    override val tag: String?
                        get() = targetModeValue.get()
                
                    val isBlockingChestAura: Boolean
                        get() = state && target != null
                }
                

                EDIT: I have no idea if this will work or not on b73, I just copied it from the gentleman and pasted it in the KillAura module.

                1 Reply Last reply Reply Quote 1
                • skiddermaster412
                  skiddermaster412 Banned @qwq Liulihaocai last edited by

                  package what.modules.render
                  
                  import net.ccbluex.liquidbounce.LiquidBounce
                  import net.ccbluex.liquidbounce.event.EventTarget
                  import net.ccbluex.liquidbounce.event.Render3DEvent
                  import net.ccbluex.liquidbounce.features.module.Module
                  import net.ccbluex.liquidbounce.features.module.ModuleCategory
                  import net.ccbluex.liquidbounce.features.module.ModuleInfo
                  import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura
                  import net.ccbluex.liquidbounce.utils.timer.MSTimer
                  import net.minecraft.entity.EntityLivingBase
                  import net.minecraft.util.Vec3
                  import org.lwjgl.opengl.GL11
                  import java.lang.Math.cos
                  import java.lang.Math.sin
                  
                  @ModuleInfo(name = "TargetMark", description = "Draws a circle around your target just like sigma (BEST CLIENT 2021 DOWNLOAD NO VIRUS 2020 FREE)", category = ModuleCategory.RENDER)
                  class TargetMark: Module() {
                      private var markEntity: EntityLivingBase? = null
                      private val markTimer = MSTimer()
                  
                      @EventTarget
                      fun onRender3D(event: Render3DEvent) {
                          markEntity = (LiquidBounce.moduleManager[KillAura::class.java] as KillAura).target;
                          if (markEntity != null){
                              if(markTimer.hasTimePassed(500) || markEntity!!.isDead){
                                  markTimer.reset()
                                  markEntity = null
                                  return
                              }
                              //can mark
                              val drawTime = (System.currentTimeMillis() % 2000).toInt()
                              val drawMode=drawTime>1000
                              var drawPercent=drawTime/1000F
                              //true when goes up
                              if(!drawMode){
                                  drawPercent=1-drawPercent
                              }else{
                                  drawPercent-=1
                              }
                              val points = mutableListOf<Vec3>()
                              val bb=markEntity!!.entityBoundingBox
                              val radius=bb.maxX-bb.minX
                              val height=bb.maxY-bb.minY
                              val posX = markEntity!!.lastTickPosX + (markEntity!!.posX - markEntity!!.lastTickPosX) * mc.timer.renderPartialTicks
                              var posY = markEntity!!.lastTickPosY + (markEntity!!.posY - markEntity!!.lastTickPosY) * mc.timer.renderPartialTicks
                              if(drawMode){
                                  posY-=0.5
                              }else{
                                  posY+=0.5
                              }
                              val posZ = markEntity!!.lastTickPosZ + (markEntity!!.posZ - markEntity!!.lastTickPosZ) * mc.timer.renderPartialTicks
                              for(i in 0..360 step 7){
                                  points.add(Vec3(posX - sin(i * Math.PI / 180F) * radius,posY+height*drawPercent,posZ + cos(i * Math.PI / 180F) * radius))
                              }
                              points.add(points[0])
                              //draw
                              mc.entityRenderer.disableLightmap()
                              GL11.glPushMatrix()
                              GL11.glDisable(GL11.GL_TEXTURE_2D)
                              GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
                              GL11.glEnable(GL11.GL_LINE_SMOOTH)
                              GL11.glEnable(GL11.GL_BLEND)
                              GL11.glDisable(GL11.GL_DEPTH_TEST)
                              GL11.glBegin(GL11.GL_LINE_STRIP)
                              for(i in 0..20) {
                                  var moveFace=(height/60F)*i
                                  if(drawMode){
                                      moveFace=-moveFace
                                  }
                                  val firstPoint=points[0]
                                  GL11.glVertex3d(
                                          firstPoint.xCoord - mc.renderManager.viewerPosX, firstPoint.yCoord - moveFace - mc.renderManager.viewerPosY,
                                          firstPoint.zCoord - mc.renderManager.viewerPosZ
                                  )
                                  GL11.glColor4f(1F, 1F, 1F, 0.7F*(i/20F))
                                  for (vec3 in points) {
                                      GL11.glVertex3d(
                                              vec3.xCoord - mc.renderManager.viewerPosX, vec3.yCoord - moveFace - mc.renderManager.viewerPosY,
                                              vec3.zCoord - mc.renderManager.viewerPosZ
                                      )
                                  }
                                  GL11.glColor4f(0F,0F,0F,0F)
                              }
                              GL11.glEnd()
                              GL11.glEnable(GL11.GL_DEPTH_TEST)
                              GL11.glDisable(GL11.GL_LINE_SMOOTH)
                              GL11.glDisable(GL11.GL_BLEND)
                              GL11.glEnable(GL11.GL_TEXTURE_2D)
                              GL11.glPopMatrix()
                          }
                      }
                  }
                  

                  independant module if some one doesn't want to replace anything

                  1 Reply Last reply Reply Quote 0
                  • Litely
                    Litely last edited by

                    why no download SIGMA instead of this

                    1 Reply Last reply Reply Quote 0
                    • ?
                      A Former User last edited by

                      sigma on top

                      Thereallo 1 Reply Last reply Reply Quote 0
                      • Thereallo
                        Thereallo @Guest last edited by

                        Sigma best allah 🙏

                        1 Reply Last reply Reply Quote 0
                        • I
                          Itz_pander @qwq Liulihaocai last edited by

                          @qwq-liulihaocai where is killaura.kt? Xd

                          ? qwq Liulihaocai 2 Replies Last reply Reply Quote 0
                          • ?
                            A Former User @Itz_pander last edited by

                            @itz_pander said in KillAura Mark like Sigma5:

                            @qwq-liulihaocai where is killaura.kt? Xd

                            if you don't know where is it then don't learn how to code

                            1 Reply Last reply Reply Quote 0
                            • qwq Liulihaocai
                              qwq Liulihaocai @Itz_pander last edited by

                              @itz_pander if u cant find it,it proofs u dont know how 2 modify it

                              1 Reply Last reply Reply Quote 0
                              • F
                                Fidazxaaa last edited by

                                QQ图片20210529211615.png
                                How to solve it, please give me some demonstration

                                1 Reply Last reply Reply Quote 0
                                • ?
                                  A Former User last edited by

                                  @Fidazxaaa maybe actually read the // lines?

                                  F 1 Reply Last reply Reply Quote 0
                                  • F
                                    Fidazxaaa @Guest last edited by

                                    @chocopiexd Did not notice thank u :)

                                    1 Reply Last reply Reply Quote 0
                                    • Referenced by  1 1234567890i 
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