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    HyPiXEl "fLY" Script

    Scripts
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    • 落花残云
      落花残云 last edited by

      Made by yorik100
      I did some changes
      Can bypass watchdog?
      (2020.8.3)
      Video:
      Hypixel "Fly" – 01:45
      — 残云落花

      1 Reply Last reply Reply Quote 0
      • 落花残云
        落花残云 last edited by

        var scriptName = "HypFly"
        var scriptVersion = 1.0
        var scriptAuthor = "yorik100" 
        
        var Title = new Title()
        var client
        var C03PacketPlayer = Java.type('net.minecraft.network.play.client.C03PacketPlayer');
        var S02PacketChat = Java.type('net.minecraft.network.play.server.S02PacketChat');
        var C04PacketPlayerPosition = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition')
        var C05PacketPlayerLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook');
        var C06PacketPlayerPosLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C06PacketPlayerPosLook');
        var S08PacketPlayerPosLook = Java.type("net.minecraft.network.play.server.S08PacketPlayerPosLook");
        var BlockPos = Java.type("net.minecraft.util.BlockPos");
        var Strafe = moduleManager.getModule('Strafe');
        var mario = 0;
        var luigi = 1337;
        var AAAA = false;
        
        
        // Converts from degrees to radians.
        Math.radians = function(degrees) {
        	return degrees * Math.PI / 180;
        };
        
        // Converts from radians to degrees.
        Math.degrees = function(radians) {
        	return radians * 180 / Math.PI;
        };
        
        
        function Title() {
        
        	this.getName = function() {
        		return "JumpFly"
        	}
        
        	this.getDescription = function() {
        		return "HypFly by yorik100 & CanYun" //代码来自 yorik100 AntiFall
        	}
        
        	this.getCategory = function() {
        		return "Fun"
        	}
        	var VoidOnly = value.createBoolean("仅限虚空", true);
        	var AutoStrafe = value.createBoolean("自动开启灵活动作", true);
        	var MinFallenBlocks = value.createInteger("最大掉落距离", 8, 1, 30);
        	var FlyGet = value.createInteger("跳跃高度", 200, 100, 500);
        	var PosX = value.createInteger("跳跃距离", 20, 0, 200);
        	var Debug = value.createBoolean("调试模式", false);
        
        	this.addValues = function(values) {
        		values.add(FlyGet);
        		values.add(PosX);
        		values.add(VoidOnly);
        		values.add(AutoStrafe);
        		values.add(MinFallenBlocks);
        		values.add(Debug);
        		
        	}
        
        	this.onMove = function(event) {
        		if (VoidOnly.get() && mc.thePlayer.fallDistance >= MinFallenBlocks.get() && mc.thePlayer.motionY <= 0 && (AAAA == false || mc.thePlayer.posY <= mario) && mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox()
        				.offset(0, 0, 0)
        				.expand(0, 0, 0))
        			.isEmpty() && mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox()
        				.offset(0, -10002.25, 0)
        				.expand(0, -10003.75, 0))
        			.isEmpty()) {
        			mc.thePlayer.motionY = FlyGet.get() * 0.01;
        			mc.thePlayer.motionX = PosX.get() * 0.01;
        			mc.thePlayer.motionZ = 0;
        			event.setX(0)
        			event.setZ(0)
        			mario = mc.thePlayer.posY;
        			AAAA = true;
        			if(AutoStrafe.get()){
        			Strafe.setState(true);
        			}
        		} else {
        			if (!VoidOnly.get() && mc.thePlayer.fallDistance >= MinFallenBlocks.get() && mc.thePlayer.motionY <= 0 && (AAAA == false || mc.thePlayer.posY <= mario)) {
        				mc.thePlayer.motionY = FlyGet.get() * 0.01;
        				mc.thePlayer.motionX = PosX.get() * 0.01;
        				mc.thePlayer.motionZ = 0;
        				event.setX(0)
        				event.setZ(0)
        				mario = mc.thePlayer.posY;
        				AAAA = true;
        				if(AutoStrafe.get()){
        				Strafe.setState(true);
        				}
        			}
        		}
        		if (mc.thePlayer.onGround) {
        			mario = 0;
        			AAAA = false;
        			if(AutoStrafe.get()){
        			Strafe.setState(false);
        			}
        
        		}
        		if(Debug.get()){
        		 luigi = (mario * 0.5)
        		 chat.print("Debug = " + luigi)
        		}
        
        	}
        
        		
        	this.onDisable = function() {
        		mario = 0;
        		AAAA = false;
        		if(AutoStrafe.get()){
        		Strafe.setState(false);
        		}
        	}
        }
        
        
        
        
        var Display = Java.type('org.lwjgl.opengl.Display')
        
        function onLoad() {}
        
        function onEnable() {
        	client = moduleManager.registerModule(Title)
        }
        
        function onDisable() {
        	moduleManager.unregisterModule(client)
        }
        
        1 Reply Last reply Reply Quote 0
        • LolMC
          LolMC last edited by

          bruh
          you should change the topic title to "Hypixel Highjump"
          lmao

          notautismatall 1 Reply Last reply Reply Quote 0
          • notautismatall
            notautismatall @LolMC last edited by

            @LolMC this exploit existed for years and got patched, but idk somehow it got unpatched recently

            1 Reply Last reply Reply Quote 0
            • LolMC
              LolMC last edited by

              yea .

              1 Reply Last reply Reply Quote 0
              • M
                mems Moderator last edited by

                Possible to translate to english ?

                Foreheadchan 1 Reply Last reply Reply Quote 1
                • Foreheadchan
                  Foreheadchan @mems last edited by

                  @mems Just look at the variable names and edit the chinese(i think) text in some editor

                  1 Reply Last reply Reply Quote 0
                  • G
                    Gabriel last edited by

                    I am ImTenebrous

                    1 Reply Last reply Reply Quote 0
                    • Litely
                      Litely last edited by

                      voidbounce

                      1 Reply Last reply Reply Quote 0
                      • Twics
                        Twics last edited by

                        Gimme your sexy BlockAnimation config

                        1 Reply Last reply Reply Quote 0
                        • yorik100
                          yorik100 last edited by

                          Oh lol, I thought it was banning, nice

                          1 Reply Last reply Reply Quote 0
                          • ButterChicken
                            ButterChicken last edited by

                            lagback LOL

                            1 Reply Last reply Reply Quote 0
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